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  WORLDFORGE.
WorldForge is two parts - a map editor and a static item freezer. Made for UOX, but anyone can edit their maps in UO without using the UOX parts.
Total Articles: 3
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World Forge .85c Released
Monday, Mar 29, 2004, at 07:09 AM
Filed Under WORLDFORGE.   -Guid-
World Forge .85c has been released:
This addresses the bug reported on being able to move statics, without double clicking.

It also slightly adjusts the reference setting for placing static tiles.

Support added for import OrB multi files (coming soon, UOAR OrB Multi export files)
http://www.orbsydia.com/forum/attachment.php?attachmentid=543
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World Forge Updates
Tuesday, Mar 23, 2004, at 07:06 AM
Filed Under WORLDFORGE.   -Guid-
From Orbsydia:
Punt has joined our OrBSydia Core Development team to support LINUX applications released at orbsydia.com. His first tool release is World Forge!

But with a bit of a twist. You all know what the old version of world forge was like I'm sure. Punt has gotten permission to keep the old world forge name for his new world forge tool. Special thanks to Ridcully for letting him do that.

This new version of World Forge is being developed as it's own Suite of tools for Linux Users, please note this tool also runs on Windows, but is primarally designed to open the door for Linux users to get some world design love!

What can World Forge Do? and is it a replacement for UO Architect Pro? Nope, Both tools are seperate, but Xandor and Punt have been working collectively on both on the new World Forge and UO Architect Pro / uoar 2.3.

Just to clear up any confusion users might have. Can World Forge do real time map editing, and view the world map the same way or similar to UO Architect Pro? OH YEAH!

More Screenshots to come! (please note these shots are real time map editing
http://www.orbsydia.com/
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WorldForge 6.2 Source & Exec
Friday, May 3, 2002, at 06:56 AM
Filed Under WORLDFORGE.   -Guid-
For those of you who have been asking for my modified version of WorldForge 6.2, I finally got off my ass and got it online. This version of WorldForge 6.2 has all of my map-editing modifications made to it, including a larger tile pallette, 2x, 3x and 4x fill-sizes, improved ZOOM ability and a few more tweaks.

It does NOT support any Ultima Online EMU's out there, except maybe UOX3 .70 which is pretty much gone these days. Don't use this with UOX-Classic, UOX3js (from UOXDEV), NOX-Wizard or any other EMU because, well, it just won't work.

Regardless of that, the MapEdit portion of this 6.2 version is sweet. Tell it the locations of your *.Mul files and you can modify the entire landscape including tile portions and more. Even some of my dungeon mapping techniques are in here but not really implemented too well. I sorta got sidetracked 8 months ago. I can't even find the screen shots for this, but basically you can take an 80x80 TEXT file (of say a dungeon or landscape) and import it into your .MUL file. Needs hella lot of work, but the initial stuff is in there.

This version 6.2 contains the WorldForge.exe compiled version. If you want to work on this source you'll need Delphi 5.

Get it here: http://www.xmission.com/~smithy/files/worldforge_62.zip
 
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Mon, Mar 29, 2004:
World Forge .85c Released
Tue, Mar 23, 2004:
World Forge Updates
Fri, May 3, 2002:
WorldForge 6.2 Source & Exec
WorldForge 6.2 Source & Exec
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