PLEASE NOTE:
If you have reached this page from an outside source such as an Internet Search or forum
referral, please note that this page (the one you just landed on) is an
archive containing articles on
"COADSERVER."
from a Blogger named Infymus. This website,
INFYMUS.COM
- is a blog belonging to INFYMUS. Click "MAIN" on the Main Menu to see current blogs.
|
|
|
COADSERVER.
COADServer is a Camelot Online Emulator.
Total Articles:
21
|
|
Updates from COADServer:
As you probably know by now, by reading our forums (you ARE reading the forums arnen't you?), I finally finished supporting the
latest encryption changes in the post 1.68 client, pendragon version. What it means is that, starting next week, work on
finishing the v2 release will resume.
This nice little surprise which was Mythic getting a 101 security course over the last few weeks have slowed us down a bit, but
I'm now really confident in the future.
So what exactly is 2.0 going to support? All the clients, that's what we support. By leveraging the pluggable network API (code
name spider) that I wrote a few month ago in anticipation of that kind of changes, we'll be able to support any version, be it
today or tomorrow, without too much of a problem.
Some slight problems like the latest hard coded changes in the live version of the 1.68 game are posing a new kind of trouble,
but the CoAD Client will take care of that. This small software that will be installed on everybody's machine, will let you use
your game without modifying files, and will support a very simple way to connect to and find new servers. More about that in a
few weeks when it's ready, and I'll post a few screen captures.
I want to thank Cap'nBry for teaching me so much in a night, and that i happened to lear i nearly worked with him on a project a
few years ago. Thanks also to Kort of DOL for his help., and DrMC.
Once again we proove that coad is alive, kicking and doing great :)
COADServer.
|
| CoAD Going Open Source Tuesday, Feb 17, 2004, at 06:43 AM Filed Under COADSERVER. -Guid- | ↑ |
From CoADServer:
As some of you know, i've proposed a merge plan to the DOL team. It seems that the discussion has come to a stop, because of
objections from some members about coad being dead, and as such, me proposing this merge only to save CoAD. As I said before,
this was true when i first thought about the ideas, but the plans changed a bit. As such, CoAD is going to continue on its own
path. The new dev team will work on the 2.0 release, and the source code is going to be open sourced for the whole community to
enjoy. When? I don't want to set a target date, but the day it will happen, you'll certainly know it, as a lot of things are
going to change. The source will be opened on the same day as the 2.0 code being released. Developers who want access to our
source code and join the new dev team before the opening of the source can still mail cassios or me at technoboy@coadserver.com.
Thanks to all of you for your support, and for showing every day, by coming here, by IM'ing us, mailing us, that the CoAD
community is still very much alive!
CoADServer.
|
From COADServer:
Lot of news these days :)
Did you notice we're playing around to find a new color scheme... A web designer is still welcome in our team :)
Please vote on your right about the merge proposal between CoAD and DOL. All the informations are in the general forum, which is
available even if you're anonymous.
To end up, yes, that strongly suggest that we're back on the scene, and this time we won't let things slip.
COADServer.
|
| COADServer Still Looking For Developers Friday, Feb 6, 2004, at 06:57 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
I'm still looking for a couple of developers. There's still some positions for beginners and positions are always open for the
coders out there.
I'm also looking at web designers and asp(.net) coders for the revamp of the web site for 2.0. Graphics designers all welcome as
well.
As always, send all your mails to cassios, which is in charge of creating the new team.
COADServer.
|
| COADServer Looking For New Dev Team Monday, Feb 2, 2004, at 07:17 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
Hello everybody, technoboy in charge talking to our beloved community. As you probably all know by now, the 2.0 release will be
my last one. However, because most of you don't want to see coad die with me leaving, we are building a new dev team from the
ground up. You'll join this new team with your own skills, and learn c#, object oriented programming and nifty voodoo dev secrets
from the inside. My dear friend Cassios will be handling the creation of the group. Please send him an email on cassios@free.fr
If you're already a good coder, working on another emu, or a beginner c# dev, or whatever you are, join now. With this new team,
coad will go even further.
COADServer.
|
From COADServer:
I figured it was more then time for me to get an update on the site here. I am sure that you all
have been wondering what is going on. Well to bring you up to date. It has been a very trying
month or so. Both Ivel and I had to go searching for new jobs and are still on the lookout. Technoboy
has been swamped with his work. (Life has a way of forcing our focus on specific things.)
So what is going on with COAD well we have not gone anywhere we are still working on the project
but at a much slowed down rate. The following is a list of things that are in the works for the
2.0 version.
Here is what is done and planned:
- New startup procedure. You'll see a lot more information about what the server is doing when it's starting. The whole
procedure has been cleaned out. Whenever you start the server, everything is loaded and ready to be used, but you'll have to
start manually each server (please note batch files can help you do that).
- You'll get much more information about every single error that happens when trying to start. For the scripters, you'll get
more detailed data about it. Hopefully that means no more "The server could not start. Deal with it".
- Script isolation. Scripters will get a list of the exceptions generated by their scripts. A new manifest file for scripts
will also enable linking between script units, and sub folders in each script unit folder will let you put your code in the same
unit, while still keeping a clean hierarchy.
- REST based HTTP API interface. You can access anything you can get from the console from the now included HTTP engine (still
need performance improvements). Concurrency on account modifications is ensured by locking an account when you access it from
either of the administration tools.
- Graphic tool to manage your servers, supporting a plug-in architecture to manage the server. Will be shipped by the treeView
plug-in letting you see what you have today on the console in a graphical way (and as always, access properties and actions), and
a message manager to read whatever the server has to tell about itself (think EventViewer). This tool is going to be open sourced
on source forge. Authentication is done through Digest. Early feedback from some of the people who saw the app tells me this is
going to be a killer feature.
- Memory reduction by reducing the amount of unused uncollected objects from memory. That means the footprint is going to get
down a bit.
- New IsolationMode property that lets you decide if each server is loaded separately or if everything is packed for efficiency
in the same logical unit. The IsolationMode.Strong will let you hot deploy a new server version with very low down time, the
IsolationMode.None will give you the smallest memory footprint and best performance.
- Translation system in the full system, including the base class library (CoadCore.dll), so that everyone can have what it
needs in different languages.
- Yeah, might be interesting for some, you can zone (It is not as simple as it seems).
- Mobs are happily running around, but merchants and sellers are not implemented yet.
- Account groups and administration flags are there, each command can be restricted based on these flags. You'll be able to
define each administration group that you want (Users, Administrators, GMs, whatever), and each script will be able to create its
own flags.
- The code has been reviewed and modified heavily to support things like the Turkish language (sorry for our turkish friends).
Feedback on these international aware changes will be ver valuable.
- You can now select if your server will allow an account to have characters on multiple realms (Off by default).
- You can now select if your users have to go through the login server before connecting (On by default).
- The old logging architecture has been removed entirely, so there will be no more log files being generated on release builds
(which also means no more file lock problems)
- The datalogger is ready, together with a new PacketLogging infrastructure. Supports plug-ins as well, and sends back the data
to our servers directly (Don't know if we'll make that available immediatly or not).
- Our internal packet analyzer has been rewritten to use the PacketLogging infrastructure, and rewritten as a better multi
threaded application. Now loading a 15mb dump only takes a few seconds, including isometry tests (this is an internal tool).
- From the 1.2 code base, a few bug fixes for script compilation (missing dll references, Timer and SingletonBase had missing
functionnality)
- From the 1.2 code base, auto account creation can be done, needs to be activated (Off by default).
- From the 1.2 code base, the coadserver can be installed anywhere you want, you're no longer restricted to putting it in
c:\coadserver.
What is yet to come (may or may not make it in the 2.0 release)
- Selling system (Vendors and merchants)
- XP system (simon have some code on it, we have to try and merge it back)
- client-version specific configuration files to provide for zone localization and coord validation. Nearly all of it is
working, still need some feedback on the dataloggin part, the client extractor, and a few missing routines to detect the correct
version. As a debug hack for the moment you have to define which client type each account is using, as it considers classic as
the default.
- Dumping the old patch server to integrate with the current architecture AND the new HTTP module system that is introduced in
2.0.
- TOA support, didn't get any log files yet to regenerate the spider engine (Spider is the code name for our new network engine
that can adapt to multiple protocol versions for the game server).
- Forgot to add, a small tool that can open all the files associated with the coad server when you download them from the web.
This includes .csu and .coad files (the former let you hot deploy script units, the second let you reconfigure your game
automatically to go to a new server, and optionally start the game).
Camelot Online Server.
|
| Whacky Countdown At COADServer Thursday, Sep 4, 2003, at 06:11 AM Filed Under COADSERVER. -Guid- | ↑ |
News isn't anything out of the ordinary over at COADServer, yet a huge number has been counting down the last two days.
Today it's on 3. What's cookin over at COADServer now?
COADServer.
|
From COADServer:
Well it has been a bit since the last update. So let me cover a few things in this update.:
- Server Outage (Lost one of my primaries)
- Current Project Status (moving from M3 to M4 why, how long . . .)
- Donations (What is a donation lol)
Server Outage:
Well let me first say that I am very sad today. I have lost one of my old dear friends. (No not a person) The Server that I used
to host our SQL Server, IRC Server and Email Server on was one of my oldest boxes. Last week she finally gave up the ghost. You
should have seen me trying to resuscitate her. It was pretty pathetic. Well I have migrated all the functionality from that box
on to another old box that I had lying around here and have restored what backups I could. The SQL backups went fine and while
there may be a day or two of messages lost, the majority of everything is there. The interesting one was the IRC while I had good
backups I could not get the system to accept them. So you all are going to have to re-register your nicks and such. FYI We still
need to do a more extensive upgrade of these servers.
Current Project Status:
Most of you do not know may not know how we are marking time with our project. We are using a milestone method. We have a
concept of what needs to be incorporated in the product and the accomplishment of that marks a milestone. The following is a
short list of the high lights from previous milestones.
- M1 – Formation of team. Initial breaking of the encryption.
- M2 – Creation of a sustainable walk around world. This was accomplished in our Alpha Test where we Setup and ran a server where
we were able to have 20+ testers on at the same time and running around seeing each other with some very limited functionality.
- M3 – A technical upgrade including a rewrite of the network layer and the inclusion of the scripting engine. This was a huge
undertaking and I would have to give an equally huge thank you to Technoboy for all the major contributions he has done in this
mile stone.
- M4 – Ok, this is the current working milestone. The release of this milestone will be our first public binary release. Just so
you know we have several team members that are away this week. When they return we will begin testing M4 and for release. I have
done the initial compile and am working on a deployment model for the release. When you persistently ask. All I can say at this
point is, just a few more weeks tops.
Donations:
Oh gawd this is where he asks us for money. Quick close the browser.
Well let me say a couple of things concerning donations. We have now close to 5000 members registered to the WEB site. That is
absolutely amazing. I love providing this community for each of you to use. I love doing the work itself. We have been providing
this community for almost 2 years now. That is also amazing. Time really fly’s does it not? To date I have received $50.00 in
donations. So even if only half of the registered members are active, that means that on average we have received over the past
year 2 cents from each of the active members. While in truth the $50 can from 2 separate donations of $20 and $30. But I can’t
help to think that if each active member were to give just $1.00 a month (did you see that $1.00) we would be able to upgrade the
server. Upgrade to a T1 ($600./month) and still have some left over to buy beer for all the developers once in a while.
Now I have no illusions that this is going to happen. But I would say that the crash of one of my servers this week has put
a crimp in my budget. Several months I put a note on the WEB site’s donation button that we need to replace this box. We are
still in the same boat. I really need two servers. These would update my aging primary servers. My internet connection alone is
$200/month (this is a dedicated SDSL line not your normal ADSL line)
So bottom line I am asking for the help of the community with getting these boxes upgraded. What happens if I don’t get the
communities help . . . well nothing I am not an ass. I am not going to take my ball and go home. I will continue to do the best I
can with what I have.
COADServer.
|
| COADServer Status Report Tuesday, Jul 1, 2003, at 06:05 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
I know that many of you have been following this project for quite some time. We “The Development Team” greatly appreciate your
support and dedication. The following is to let you know what we are currently working on.
The M3 build (M3 stands for milestone 3) is coming together nicely. Technoboy is working on firming up the network layer to
increase performance. Smany is working on a rewrite of the Patch server and moving it to a point that it can be implemented as an
NT service. This will also merge it into the current server architecture. Simon, jocool and tarcon are all working on the initial
scripting for commands and in game functions. As for Ivel and I we are working on some additional site tools that we will need up
and running once we are ready to deploy. This includes build processes, deployment tools and bug tracking.
Just so you know, I get many emails that I just can't respond to asking for the status of the project. I appologise if you are
one that has emailed or messaged me asking for information. I try to keep the news here as up to date as I can to be able to
answer those questions for you.
You are going to start seeing new items added to the web site including documentation and additional tools. These are being
created in preperation of starting regular releases.
COADServer.
|
From COADServer:
As you may have noticed the past month has been rather slow around here. Both Techno and I have started new jobs so that has been
consuming our time. The rest of the team has been taking a break and dealing with their life as well. It looks like we are about
to start to kick it back in.
I would like to welcome several new programmers to the team.
- simon
- jocool
- smany (hmm this one looks suspicious lol)
- tarcon
Well in the past month the servers have gone to hell. Hopefully I have gotten things back under control.
First I lost my PDC and the BDC would not promote so I had to create a new domain forest and migrate everything over to that new
domain. This has caused some security access issues that I am still fixing.
The IRC software just took a nose dive this week as many noticed. The issue was that some how the license for the program I use
reverted back to the shareware 10 connection version. It took me several day to locate my license information but that issue
should now be resolved.
BIG NEWS – I have upgraded the WEB site to a new version and this version supports some enhanced features. One of the big ones I
have been asking for is “the remember me” function. The site should also be a bit more stable due to some better handling of the
data file access. FYI we are currently up to 3805 registered members for the WEB site.
Well that is all I have for now. I will try to do a better job of posting regular update to the site. Make sure you all visit the
message boards and join in the discussions. (Hitting the payPal link once in a while would not kill you either lol)
COADServer.
|
From COADServer:
Just wanted to do a quick status. Things are progressing very well on M3 of COADServer. But as is the nature of things just as we
are getting down to the wire life steps in to shake things up a bit. Technoboy, Ivel and myself are all away from home this week
and so things are on hold till we are all able to return. I would expect things to get very interesting for COAD next month.
(note: for now I have taken down the prior Alpha 2 test system. With me not there to babysit, it would not be stable enought to
leave running.)
COADServer: http://www.coadserver.com/
|
| COADServer - Start Of Internal M3 Testing Wednesday, Apr 30, 2003, at 06:02 AM Filed Under COADSERVER. -Guid- | ↑ |
Posted on COADServer:
We will be changing the release notation from the Alpha 1 / 2 ... type of notation starting with this next
release. Our new release notation will be based on milestones. The upcomming release will be M3 . . .
Initial M3 Internal Testing
I have started the internal testing of M3. At this point the server and datastore seem very stable. The following is part of my initial testing report. Thought you all might be interested.
Initial Test Setup:
Updated from CVS using the M3 branch
Did a Debug Compile on the Solution and all 12 modules compiled
Setup my test Dir Structure as:
C:\CoADServer
C:\CoADServer\CoADConsole
C:\CoADServer\GameServer
C:\CoADServer\PatchServer
C:\CoADServer\PatchServer\root
C:\CoADServer\PatchServer\root\patcher
C:\CoADServer\PatchServer\root\patcher_uncompressed
C:\CoADServer\PatchServer\root\product
C:\CoADServer\PatchServer\root\product_uncompressed
C:\CoADServer\WEB
C:\CoADServer\xml
C:\CoADServer\xml\game
C:\CoADServer\xml\login
C:\CoADServer\xml\servermanager
C:\CoADServer\xml\XSD
Test Scenario 3:
Well at this point I had gotten further then I had before and thought I might have screwed up something with
the CoADConsole messing around. I shut down everything then I restart just the GameServer and then launched 'The game'. With this
fresh start I was able to get all the way into the login, Server Select, Character Creation and finally into the game. So this third try
was a success.
Conclusion:
- The current gameserver and datastore seem to be stable.
- There appears to be some problems with the remote command console and the new structure.
- There seems to be no degradation of performance
COADServer: http://www.coadserver.com/
|
From COADServer:
Ok, few more things have been completed:
API and preliminary script support
DataStore rebuild
Sure, that's only two things, but as you can guess, with the API ready for script, the rest can be completed any time now. Also,
as a side note, simon was able to compile the server in mono. For those of you who do not know, this means that the CoAD server,
that has been written in C# will run on a Linux box w/o us maintaining a separate codebase.
Score for CoAD
Also, with the API and DataStore items being completed, this means we will be getting a new version of the server online for you
guys to play with. For the last few weeks we have been running the same server src, hence the down time and nothing new for you
to see. We will probably have a few days worth of internal testing to go through, but as of Friday, the entire code base was
compiling. Since then, techno has found a few bugs here and there, and has worked through them all. The server is back to the
point of being able to login into and walk around... now it's just a matter of converting all of the existing functionality that
we had hardcoded in the previous version to script files. At that point, we will more than likely be releasing the server package
that you can download.
Not makin any promises there, cause we still need to talk it over as a group, but we'll get a post up here soon so that everyone
has a good idea of when they can download and start playing with the server.
Thanks
CoAD Team
COADServer: http://www.coadserver.com/
|
Here is a list of things that have been completed over the last couple weeks:
- Debug class for debug builds (will not be released to the public)
- Clean code and document
- Rebuild of the entire DataStore
Here is a list of things that will be completed next:
- API and preliminary script support
- A real fix for the fall into nowhere bug
- The beginnings of items and inventory/vault (ie: dragging items, dropping them, trading them)
- Leveling
- Every X hours of game play gets the player a new level
- Each level gives the player:
- XP multiplied by Y
- one new item
- Some money to play with
As I am sure everyone knows, CoAD is run by a group of people who work on the project in their free time. That means there will be
times that it appears little work is getting done on the server. The last two weeks has been an example of this. Not to say our devs have
not been hard at work (Techno's rebuild of the datastore), but we've all been pretty busy outside of CoAD. Hopefully the next few
weeks will be a bit different.
But.... I guess if you guys decided to donate funds for us to pay the bills with, then I guess we could quit our jobs and work on
CoAD 24x7. After all, who needs sleep??
CoAD: http://www.coadserver.com/
|
| COADServer Is Not A Warez Site Wednesday, Mar 5, 2003, at 06:49 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
It has come to our attention that many people are associating the CoAD project with illegal copies of the game. CoAD in no way
supports the use of STOLEN games. Due to the large number of hits our site has received from different warez sites, we will ask
that our community no longer posts links to our site on any warez sites and/or forums. Also, to help protect the intellectual
rights of the games owners, we will be looking into enforcing the use of a valid CDKey.
On a side note here… those of you who are too cheap to go out and buy a $30 game need to find a new hobby. The CoAD server will
give you flexibility that you never had before… the least you could do is buy the damn game.
Going forward, the discussion of CDKeys, Warez, etc… will not be allowed in any IRC channel, forum or webpage on the
CoADServer.com domain. No warnings will be given.
Hope to see many of you heading out to Best Buy to get your copy very soon…
P.S. No, we are not here to watch you, track your information or anything of that nature. We do not, and will not be reporting
anything to anyone on this subject. We simply do not agree with the use of stolen software, and do not need that headache tagged
onto us. And no, no one sent us a letter, or asked us to post this msg.
COADServer: http://www.coadserver.com/
|
| COADServer - Changes In Login Instructions Friday, Feb 28, 2003, at 06:02 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
We have implimented a new patch server. It is more robust and provides some features we were needing. But it does require a
change in the content of your update.dat file.
Please make the following changes to your update.dat file to connect. (remember no spaces at the end of any line and no blank
lines at the end of the document.)
Mythic Patch
patch.coadserver.com:2323/mpatch.dat
patch.coadserver.com:2323/mpatch.dat
patch.coadserver.com:2323/mpatch.dat
Notice the change in the .dat file name at the end.
We have been getting a lot of error reports concerning the patcher. All most all of them are in the nature of 404 type errors.
These are all caused by placing spaces at the end of one of the above lines or having an extra blank line at the end of the file.
Please make sure you are following the direction exactly.
If you need a new account for the Alpha Test server, please use the Create Account link in the members section of this WEB site.
COADServer: http://www.coadserver.com/
|
| COADServer Moves Into Alpha 2 Open Testing Wednesday, Feb 26, 2003, at 06:01 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
We are moving into Alpha 2 open testing.
I would personally like to thank Technoboy for his hard work in getting the major bugs worked out for the Alpha 2 release. We did
some heavy testing this weekend and are ready to move into the Alpha 2 phase. I will be implimenting a new account creation tool
from the web site here this week. Till that is up and tested you will need to communicate with one of the dev's in IRC to get an
account established. Once this new account process is setup all accounts will be wiped and each person will need to follow the
new proceedure.
Specific instructions to connect to the COADServer Alpha2 Test:
- Make a backup copy of the file update.dat ( You will need the original configuration of this file to connect into the real servers.)
- Edit the file update.dat to read as follows:
- Mythic Patch
- patch.coadserver.com:2323/patchinfo.dat
- patch.coadserver.com:2323/patchinfo.dat
- patch.coadserver.com:2323/patchinfo.dat
- There should be no extra spaces or lines other then the ones listed above.
- Until the auto-account creation process is in place you will need to talk to one of the Dev's in IRC chat (irc.coadserver.com)
and have them create a new account for you. Just pm them with your user id and password. (DO NOT use the user id and password
that you have for your real account on the real servers.) let me say that again (DO NOT use the user id and password that you
have for your real accounts on the real servers.)
- Start the game as normal using your new user id and password.
COADServer: http://www.coadserver.com/
|
| COADServer - Call For Help Thursday, Feb 20, 2003, at 06:10 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
Many of you have expressed a desire to give CoADServer a hand in the development process. We are currently looking to add
up to two new developers to our team. Please read the following list of requirements and see if you are a match. If you feel
you would be a fit then please send your resume to newdev@CoADserver.com.
Requirements:
- C++ or Java development experience of 2 years or more
- A working knowledge of C# and the .NET platform
- Experience with XML and XSLT
- Experience with CVS Version Control
- Able to work in a group and take direction
- Able to devote a minimum of 10hrs a week to this project
- Able to converse and express your ideas in English
Would be nice:
- Network Layer Experience
- Prior EMU experience
- Experience with codedom
- Scripting Server Implementations
COADServer: http://www.coadserver.com/
|
| COADServer: Update On Alpha2 Monday, Feb 17, 2003, at 06:10 AM Filed Under COADSERVER. -Guid- | ↑ |
From COADServer:
As some of you who stay involved in the irc chat already know, we have found a few bugs with our Alpha2
implimentation. This is delaying the start of our open testing. The new structure of the application is designed so that the
login server and the game server can be controled from a common console application both locally as well as remotely. At this
point we are having some problems with the network communications layer between these processes. Be assured that we are working
hard to get these bugs fleshed out. We are very excited about what this new design will all us to do with the server. I will try
to give you a more accurate timeframe for the startup of Alpha2 as soon as I consult with all the Dev's.
COADServer: http://www.coadserver.com/
|
Posted on the CoadServer website:
The COAD Server Staff and Developers would like to wish you the best of luck in 2003. It is going to be a very
productive year for us. We would like to thank those of you that have been following this project for you support and contributions.
We hope to have some very exciting news to give you very soon. (as in very very soon) For now I hope you are enjoying the new pictures
we have created from withing the COADServer testing we are doing.
CoadServer: http://www.coadserver.com/
|
Ivel posted the following message over on RUNUO's forums:
Hi everyone. Wanted to stop by and get a little feedback on the project we have been workng on for
the last few months. The thought has come up time after time about moving our server to .Net and wanted to get
some feedback from users of a .net built EMU.
If it were to happen, we would basically follow the same path that RunUO has taken. C# using
the C# codeDOM for the scripting engine. I've never personally used RunUO (uninstalled UO a long time ago) but
love the fact someone has finally broken the EMU dev mentality of "A .Net server could never work for an EMU"
Anyways, come vote on our survery, and feel free to post in our forums pros and cons that you see with
staying in a c++ project vs moving to .net.
Original Message: http://www.runuo.com/discussion/viewtopic.php?t=2621
Due to a broken link with COXDEV, I did not have CoAD Server in my list of news sites. The following update is a couple weeks old:
Well, this week has been a sad week for CoAD. fyck, our lead developer is taking some time away from CoAD to focus his time on family and a new job. fyck, with the aid of others, did a tremendous amount of work on the server getting it to where it is today. Without the work fyck has done, there would not be the slightest possibility of a CoAD release this year. Work is still being completed daily on the server, and Corillian is now in the lead developer role. Cor has extensive knowledge of the script engine (next piece to be added into the server) since he wrote it, and has been working with the team since day one.
In addition to this, Blasti has completed almost all packet documentation for the server. This means the road to a usable, scriptable server is getting clearer and clearer by the day. We are still shooting to have beta 1, with all of the features listed below, completed by the end of the year. But if it looks like we will be able to get the script engine in before beta 1, we will take the extra time, if it is needed, to add in the script engine and some basic classes.
So that everyone is aware, we will have 2 Alpha test runs hosted by us. The first, Alpha 1, will be a closed session test run where we invite in some of the regular CoAD visitors and some other people from the EMU community to test the server. Provided no issues arise, we will then open the server to the public allowing anyone and everyone to test. The reason for this Alpha phase is so that we are able to a)find bugs we missed and b)Stress test the server and watch CPU/bandwidth usages. After that is complete, the server package will be released.
oh, we will contact you for Alpha 1. DO NOT contact us. If you do, you will not be allowed in the Alpha 1 testing no matter how long you have been visiting our site.
btw, egg has provided some very useful links for you all to check out... First we have the paypal link in the upper right where you can send your favorite people some funds to help support the things you love... then you have the amazon.com link in the lower right where you can buy super duper people stuff for the holidays..... and last but not least., you have the buy.com link in the lower left where you can also send your favorite peeps stuff.
CoADServer: http://www.coadserver.com
|
|
|
Mon, Feb 23, 2004:
Tue, Feb 17, 2004:
Tue, Feb 10, 2004:
Fri, Feb 6, 2004:
Mon, Feb 2, 2004:
Mon, Dec 8, 2003:
Thu, Sep 4, 2003:
Mon, Aug 25, 2003:
Tue, Jul 1, 2003:
Fri, Jun 13, 2003:
Mon, May 19, 2003:
Wed, Apr 30, 2003:
Mon, Apr 28, 2003:
Tue, Apr 15, 2003:
Wed, Mar 5, 2003:
Fri, Feb 28, 2003:
Wed, Feb 26, 2003:
Thu, Feb 20, 2003:
Mon, Feb 17, 2003:
Thu, Jan 2, 2003:
Wed, Dec 18, 2002:
|
INFYMUS.COM
© 2006-2012 Hosted by Xmission Compiled With: Caligra 1.119
ENTIRE site, including all TEXT and PICTURES are copyrighted. Under NO circumstances may ANY portion be used without Author's EXPRESS permission. |
|