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NOX-WIZARD.
NOX-Wizard is another UOX breakoff Emulator. Very good - gets updated often.
Total Articles:
40
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| Nox-Wizard New Binarie/Package Monday, Jun 14, 2004, at 06:40 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
From Nox-Wizard:
There is a new ingame command that was found more by accident by wintermute, it is "'recompile_small" and allows to recompile the
SMALL scripts while the server runs. So now not only XSS you can reload with a running server but you can upload new SMALL
scripts too and compile them into override.amx while its online. Of course the server freezes for a moment untill this is
finished.
Please note: this is an experimental command, nox team does NOT guarantee that you get no trouble or data losses while using it.
We don't expect this to happen but you never know. Please test it seriously and report bugs!
Second big change in this package you can find now in downloads section is a resorting of npc scripts. [...] Probably this has
not happened since a long time and many errors accumulated during this time (double npc, missing npc, male named npc with female
bodys etc.) and the scriptIDs were mixed up very much. All of this has been fixed now but several defines needed to be renamed
and the scriptIDs had to be done new, so it may be for this time you have a problem with backwards compatibility. This is a good
timepoint to remember you once more to use script defines in SMALL scripts (instead hard coded scriptIDs) because those change
extremly seldom - and if necessary use itm_getIntfromDef in SMALL to get the specific scriptID you use now.
Nox team uses scriptIDs below 3000, so you can use scriptIDs over 3000 for your shard.
There are several other small things for example the long overdue SMALL speech api rewrite done by frodo, its now much more
logic, easy to use and in-line with all other apis. And (thats quite olde but was missed so far in news but since its important I
mention it here) in XSS definitions of npc there is now the Keyword
HIRE [goldamount/day]
to allow hiring of npc by player, you can add this keyword to every npc you want.
http://noxwizard.sourceforge.net/
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| Nox-Wizard Package And Spawner Tutorial Friday, Jun 4, 2004, at 06:39 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
From Nox-Wizard:
There is a new complete package (latest scripts, latest windows binarie) in downloads section.
Please use it to test the revised dynamic spawners ingame - tweak command/menu now contains a section for spawner modification
too at flags2 page - and report bugs in mantis!
Second there is a new tutorial how to add/modify dynamic spawners ingame in General Tutorials Section.
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
Ok, we have some new SMALL apis (thanks to stonedz and frodo), not completelly finished in functionality but so you know already
they exist:
-- world_save() : To be finished to match the API requested ( timer and message to inform of world saving) but should work like
the "#" command in console.
-- chr_setPostType( character , PostType ) : Sets the PostType at message boards for the given char, possible values for PostType
are : 0=local post, 1=regional post, 2= global post (Note that this does not match with the values requested in mantis ).
-- setLightLevel( level ) : Sets the global light level to "level". 0=brightest, 15=darkest, -1=enable day/night cycles.
Than thanks to wintermute the dynamic spawner have been overworked to work now as useful as possible:
IP_AMOUNT: number of items the spawn is allowed max to "contain" per time
IP_AMOUNT2: number of items the spawn already "contains" (lowered by npc taming, item/npc deleting)
IP_MORE with IP2_X: ScriptID of the itm that should be spawned
IP_MORE with IP2_Y (MoreY): Minimal time between spawns in minutes
IP_MORE with IP2_Z (MoreZ): Maximum time between spawns in minutes
Itemtype defines if Item or NPC-Spawner:
#define $itype_item_spawner 61
#define $itype_npc_spawner 62
IP_MOREB with 1 and 2 (bitshifting needed by 8 bit for MoreB2): minimal to spawn amount of items per spawner-triggering
IP_MOREB with 3 and 4 (bitshifting needed by 8 bit for MoreB4): maximum to spawn amount of items per spawner-triggering
This will be included in a little tut about spawner in tuts section tomorrow too together with a new binarie and scripts-package
and the wish that YOU test the spawner with item-tweak menu ('tweak at the spawner item ig, FLAG2 page contains the spawner
section).
Fax added some ingame commands and changed some:
'flip: flips an item. GMs and other staff can flip what they want, players can flip only items they can move (no too heavy)
'save: guess ...
'add command has a new feature:
if you give a generic word as parameter, you will be prompted to choose an item in a list of possible items, for example try
'add forge
'help 'setskills and 'skills got new gumps
I ... hm ok ... *scratches head* little here and there, some tweak changes and fixes, polymorph fix, added customxyz.xss files
for shards for npc, speech, trigger, items.
Enjoy :)
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
The new house gump is available from cvs now, so for anonymous checkout as non-Devs do tomorrow evenning. To work, you need
latest house.xss and binarie too and it works only with NEW houses created from deeds!
There are still some things missing: house bouncing needs fix for HP_DIMENSION, ONENTERMULTI source needed for auto-bounce option
(house looting prevention non-rp shards might want), source needed for house_redeed small api, locking doors for multis seems not
possible at least for owner. Those will be done next days.
So far there is no limitation how many houses someone can own, but a switch in server.cfg will be provided too.
What I'd like so far is testing, if you find something else or have suggestions/comments to improve it, please post it into
forums.
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
A short overview whats going on right now: stonedz and frodo add apis from mantis requests, wintermute does bug fixing in mantis,
I make house gump at the moment.
There is a poll in "Where do you want to go" forum about website-based char creation, please drop your opinion/comments/feedback
there!
And we have some api changes and additions again:
- chr_polymorph now stores stats too, so polymorphing a char now does not only change the look of him but stats too and is
backuped for chr_unmorph usage. This will be introduced into polymorph gump too when I finished house gump.
- House items (items defined in multis in house.xss) now are allowed to have events attached to them too. So the house gump is
triggered for example by attaching ONDBLCLICK event to the house sign.
- set - api is extended to allow a listing of house friends and house co-owner.
- It was found that the nox documentation has mixed up the bit shifting necessary to get MORE value with IP_MORE, firth value
needs to be shifted 24 bit to the left and not fourth one.
- Several new events have been introduced:
- ONOPENSTATUS(char serial who requested the stats, char serial of char whose stats were requested)
- ONOPENSKILLS(char serial who requested the skills) This allows to override open skill source, since you can only view your own
skills, the char serial always will be yourself
- ONDROPONITEM + ONDROPONCHAR (what happens if you drop some item at a char or item
- ONWALKOVER works again
- New apis are:
- rgn_getRegionFromXY(const x, const y) to get the region number of a location
- chr_get/setAccountData (account name, account password)
- for XSS: GENDER was reintroduced for race definitions, SOUNDFX to define what kind of sound is played at doubleclick.
Edit: Before I forget it, tempfx now works for items too (its in anonymous cvs checkout available tomorrow).
http://noxwizard.sourceforge.net/
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| Nox-Wizard Tweak Menu/Gump Monday, May 17, 2004, at 06:49 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
From Nox-Wizard
Tweak menu should work now completelly for items and for chars, please test it thoroughly and report every bug you may find into
mantis bugtracker (main menu at the left side).
Mantis bugs were removed by wintermute, fax added some more ingame commands and help topics. Frodo still struggles with his ISP
for his internet connection and stonedz is now done with his exams at university. So the development speed should increase once
again.
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
Housesystem has been reenabled in code. Note, that the implementation is still unfinished and subject to change. Old worldsaves
with existing houses SHOULD work without problems, but full functionality will be available only after the first worldsave of the
new emulator executable. Since the whole system is still experimental i would recommend to keep a backup of your worldsave
around.
There have been two slight changes in the xss definition which are:
Deeds for houses have to be defined with TYPE $itype_housedeed
House sections in house.xss require now SPACEX1, SPACEX2, SPACEY1, SPACEY2 keywords which are assigned the value of tiles in
west, east, north, south direction from the center of the house. These keywords are mandatory!
New bugtracker is available here:
http://noxwizard.sourceforge.net/mantis/
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
Housesystem has been reenabled in code. Note, that the implementation is still unfinished and subject to change. Old worldsaves
with existing houses SHOULD work without problems, but full functionality will be available only after the first worldsave of the
new emulator executable. Since the whole system is still experimental i would recommend to keep a backup of your worldsave
around.
There have been two slight changes in the xss definition which are:
- Deeds for houses have to be defined with TYPE $itype_housedeed
- House sections in house.xss require now SPACEX1, SPACEX2, SPACEY1, SPACEY2 keywords which are assigned the value of tiles in
west, east, north, south direction from the center of the house. These keywords are mandatory !
Some overview about whats going on and what happened last weeks:
- frodo and stonedz are mostly done with the implementation of the new gm paging system (every chars is allowed three
pages, which every GM/Counselor is allowed to look into and resolve it, for the staff a gump will be there to look into the
several pages of a char and all others, fax does the gump)
- fax has implemented several of the missing ingame commands in SMALL now including settype, setmoreXYZ, decay ...
- wintermute has fixed several of the bugs in mantis, the still left major ones all have to do with the multi-handling rewrite
he is doing now and will be fixed along with this, wintermute wrote a detailed explaination how the new guild implementation
works (ingame and in source)
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
The guild system has been finished as far as the implementation of the feeatures is concerned. Please test functionality and
report any bugs/feature requests in the new bugtracker at berlios.
Other changes: AMX Functions may be up to 30 chars long now, please be careful, since this feature is not tested very thoroughly.
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
The guild system has been finished as far as the implementation of the feeatures is concerned. Please test functionality and
report any bugs/feature requests in the new bugtracker at berlios.
Other changes: AMX Functions may be up to 30 chars long now, please be careful, since this feature is not tested very thoroughly.
I made already at gernox every 1-2 weeks a new windows binarie and put them into gernox-forum. I decided its time to switch to
official nox page with this habit since I'm staff member.
So to get it, go to downloads section, packages, there always is the latest binarie I compiled for windows.
http://noxwizard.sourceforge.net/
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From Nox-Wizard:
I made a package for nox with all the newest scripts including from Yerpen for example or gernox.de, it is english version and I
would like you to donwload and check it, before I enter its scripts into CVS.
Nox-Wizard.
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From Nox-Wizard:
Wintermute finished the design of new guild gump. It has no function until Endymion has not inplemented his guild source (thats
why newest CVS is not compileable too, because guild stuff is missing and has many connections to other code). But this should be
done next.
I'm working at getting at new nox package with Binarie from 19th of December bundled together with all the stuff over time we got
at gernox, I'm still merging akrons script changes for unicorn support and older scripts of older official nox packages with
gernox. But the package should be done next week.
It includes new tweak and polymorph gump, cooking system, blacksmith/mining/lumberjacking/carpenting in SMALL with 10 colors of
ore and wood, animal reproduction system and several small stuff like hitching posts and other things.
Nox-Wizard.
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From Nox-Wizard:
Right now so many things are changing in CVS that source is not compileable *g* but we keep going and Devs are working hard to
get it clean. Akron told us he is leaving Nox Dev Team (he thinks rewriting from scratch Nox is better then fixing and we
disagree), but will keep going with unicorn. We are sorry about his leaving and wish him the best.
Nox-Wizard.
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From Nox-Wizard:
I added several tutorials in english language under the points "Support" for
SMALL, XSS and general stuff. Several things we have at gernox will be translated over
the week into english and then I'll add them too. Hope you like them, comments,
suggestions and bugs reports for tuts send please to me or fax.
In addition, the following Fixes and Enhancements were posted:
- Fixed the server core dump on client login introduced by changing small api from socket to car serial
- Introduced client encryption into the emulator, to activate it, the source must be compiled with the preprocessor define ENCRYPTION (Project Settings->Preprocessor Definitions : append ,ENCRYPTION
Nox-Wizard.
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From NOX-Wizard:
- Chars.cpp: fixed a possible crash bug, by sending a sysmessage to a npc killed by poison
- Archive and books.cpp: Books now work with visual c++ compilers, too
- Dblsingleclick.cpp: Extensions for players with GM or Counselor status, allowing them to open locked doors and containers
- Magic.cpp: Fixed a possible bug in gate collision checking when neighbouring tiles have teleporter functionality, the wrong tile might be used as destination
- Npcai.cpp: fixed npcs talking to each other
- Weight.cpp: fixed mounts taken into player weight
- Target.cpp: Target Locations now always return a valid location, allowing spells to be targetted on ground
- Spawn.cpp: Fixed a possible error in dynamic spawns when they don't have a valid morex (which configures the spawning object)
- Object.cpp: optimized a loop for selecting a random item from a list(also fixing a possible error)
NOX-Wizard.
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| New Unicorn Nox-Wizard Tool Released Wednesday, Aug 20, 2003, at 06:12 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
From NOX-Wizard:
I've released a new version of Unicorn Suite.
This version fix and close the two bugs in mantis in the last days.
Also, if you search in cvs, you can find two patches for wine that permit you to run it with wine (and use bcb to compile it if
you want).
With these, you can also build nox-wizard with bcb from linux + wine.
Please download it and test it with last xss scripts from cvs.
Also, insert in Mantis new feature requests and bug reports. Without them, Unicorn development is a lot slow. Lists of missing
commands, various features and so on will be implemented as soon as received.
Thanks for the help
NOX-Wizard.
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| Nox-Wizard Logo Contest Tuesday, Jun 3, 2003, at 11:23 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
Nox-Wizard is having a logo creating contest:
Today, 29 May 2003, starts the NoX-Wizard Logo Contest (NLC). Since we're almost ready to publish the new documentation
simultaneously with the stable release of nOxygene, the NoX-Wizard project is looking for a new logo. The contest will stop at
the 15 Jun 2003.
The best image, chosen by the staff, will become our new official logo Nevertheless, you can send images for:
- NoX-Wizard official logo and icon.
- NoX-Wizard Toolset official logo and icon.
- "Powered by NoX-Wizard" logo.
Of course, the winner will be added to the NoX-Wizard credits!
Nox-Wizard: http://noxwizard.sourceforge.net/
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From Nox-Wizard:
- Great memory requirements improvment. Luxor and Sparhawk.
- Combat system fix. Luxor.
- Unicode support fixed and improved. Endymion and Luxor.
- AMX Events handling rewritten. Sparhawk.
- Explosion potions fixed. Endymion.
Nox-Wizard: http://noxwizard.sourceforge.net/
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From NOX-Wizard:
- Now combat timeout is calculated correctly, even if you are moving. Luxor.
- Invisibility spell fixed. Luxor.
NOX-Wizard: http://noxwizard.sourceforge.net/
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Posted on NOX-Wizard:
- Now poison spell and poison fields is based upon caster's magery. Luxor.
- Dragon NPC AI fixed. Luxor Dispel spell implemented. Luxor
- Now staves and wands use the right fighting skill. Luxor
- Now mages cannot hit hidden chars with the Last Target macro. Luxor
- Now crafted items take the right name from XSS scripts. Luxor
NOX-Wizard: http://noxwizard.sourceforge.net/
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From NOX-Wizard:
- Secure trading bug fixed. Luxor.
- Many crash fixes. Luxor.
- Forums now permit new registration (problems during the restore of the dump). Akron.
- Stats are now gained faster. Luxor.
- Combat System: added @ONCOMBATHIT and @ONDOCOMBAT events, now you can override the hardcoded combat system completely. Luxor.
- Added @ONSPEECH event. Luxor.
- Added small functions: chr_isOnline, chr_isFrozen, chr_doCombatAction. Luxor.
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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Posted on NOX-Wizard:
- Now items have got the right hidamage value. Luxor
- Crash fix. Luxor
- Combat system: war mode handling improved. Luxor
- Skill System: Detect hidden distance check fixed. Luxor
- Commands: 'nodecay command fixed. Luxor
- Commands: now you can edit every skill with 'tweak. Sparhawk
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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The following items were posted on NOX-Wizard:
- Fire, poison and paralyze fields handling fixed. Luxor.
- Small handled tailoring and blacksmithing makemenus fix. Luxor.
- Trashcans' xss script fixed, thanks Horian. Akron.
- Players' vendors now works. Luxor
- 'telestuff GM command fixed. Luxor
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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Posted on NOX-Wizard:
Shard Publishing:
I'd like to remark that if you want a shard to be published in our shard page you must send an e-mail to me (Luxor). Your shard will
be published in a short time. See the "Shards" section for more informations.
Again "thanks to"
I'd like to give a "thank you" also to Saber, who worked a lot in the blacksmithing system that will soon
added to the main branch. I'm glad to see that people like to contribute to the project.
Also, thanks to people which is submitting patches to us. I'll insert them in the "thanks to" list
which will be published with NoX-Wizard 0.82 stable release.
And now... back to code!
Update NoX-Wizard Toolset
Luxor released today the 0.2s version of nxwtoolset, that feature a self-installer self-builder script.
You can see a screenshot and download the package in the tools section.
Blacksmithing and cooking news
Horian sent to the staff a great blacksmithing and cooking system made in small. They'll be integrated
in NoX-Wizard, so blacksmithing and cooking skills will become much easily customizable!
Also, he made a GM-Tool, which will be published in the tools section with the download links.
Update from NoX sources
- Luxor never stops
- wipe and iwipe commands rewritten. Luxor.
- Now stealth makes the right mumber of steps. Luxor.
- Various fixes to war mode handling and npcs combat system. Luxor.
- Crash Fix. Luxor.
- Now you cannot heal anyone if you're in a fight. Luxor.
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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Following updates were posted on NOX-Wizard:
- Crash fix. Luxor
- The fire field now make the right damages. Luxor
- Rewrote the temp effects, now is more stable and allow to use as source or destination, an item or a character. Luxor
- Fixed setmovable 2 bug. Luxor.
- Fixed capitalized speech bug using gm commands. Luxor.
- Fixed scripts parsing bug, ranged values was read in a wrong way. Sparhawk.
- Added a new small function callFunction. It allow to call a small function having its funcidx. See nxwtoolset documentation for more information. Luxor
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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| NOX-Wizard 0.82 Finally Stable? Thursday, Mar 27, 2003, at 06:21 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
From NOX-Wizard:
As I said some time ago, we're testing NoX-Wizard 0.82 in The Miracle Shard (you can find it in our shards page).
First of all, a great "thanks" to The Miracle for the patience and the disponibility that they demonstrated to us. Thanks to
their server, we were able to find the causes of the crashes which were hitting nOxygene, and above all the fact that GCC 3.2
isn't good to compile NoX-Wizard!!! You are warned to use GCC 2.95.x instead, it's stabler.
Using The Miracle shard as a test platform speeded up bug hunting a lot, and permitted us to understand some critical problems
(which we have fixed).
Since I'm pretty busy fixing bugs and improving server stability, I couldn't update the news page. But as people requested me the
possibility to stay informed without having to look cvs logs, I'll give daily a list of the current work to Akron. He'll post
news here for you.
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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| NoX-Wizard Release Candidate 1 Friday, Nov 15, 2002, at 06:21 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
NoX-Wizard Release Candidate 1:
For the impatients, here's a zip file which contains everything you need to test the new
nox-wizard. There are still some minor bugs, but the server is pretty stable. Being only a source distribution, you'll
need to compile the sources that i've put in the src directory and copy the obtained executable in nox main directory.
The bugs list that separates us from the stable release (going always more to the green side ):
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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| NoX-Wizard 0.82 Development Update Friday, Nov 8, 2002, at 06:17 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
Posted on the NoX-Wizard website:
NoX-Wizard 0.82 development is going on nicely.
Almost all the critical bugs have been solved and we're working on the final minor issues such as messages colors and so on...
nOxygene is just around the corner.
NoX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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Following was posted on NOX-Wizard's website:
Hail NoX-Wizard community!
I'm happy to say that NoX-Wizard 0.82 is becoming stable, so we'll upload in the first half of
november the new "files" section where you'll can download it with the new scripts.
Also, a curiosity: our community is growing faster than ever, we count 100 registered users
in our forum by now. Stay tuned for the coming nOxygene stable release!
NOX-Wizard: http://nox-wizard.sunsite.dk/site/index.php
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| NOX-Wizard 0.82 Released Monday, Aug 19, 2002, at 06:41 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
NOX-Wizard 0.82 has been released:
Long time form last news, sorry !! Nox 0.82 for linux and windows is up in ftp as Spar write in forum, polease
test these beta build so we can find and defeath a lot of bug=) See you september, tomorrow i start vacation=)
NOX-Wizard: http://nox-wizard.sunsite.dk/indexhtml.htm
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| NOX-Wizard Forums Back Online Friday, Jul 5, 2002, at 07:21 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
NOX-Wizard has not had an update since March 28th when it became NoxyGene. However, their forums were down for a while and are now back up.
As you've all noticed the forums have been down between the 20th of june 20th.
This was caused by our host changing to a new apache server version. Then they couldn't get php working and when they did our old forums didn't work any more
Well, in the end the only workable solution was to install a new version of phpbb. The only major problem with that was that converting data from the old system to the new one didn't really work.
So here we are again in a virgin state. Please register as soon as possible and let's get this show on the road again.
NOX-Wizard: http://nox-wizard.sunsite.dk/indexhtml.htm
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| nOxygene - New From NOX-Wizard Thursday, Mar 28, 2002, at 10:00 AM Filed Under NOX-WIZARD. -Guid- | ↑ |

NOX-Wizard has recently gone through a major facelift. The codebase for NOX-Wizard has been
taken apart and 33% of the code has been updated. Major portions of the code have been
re-written and a lot of code-cleanup has been taken care of. The new product line is now called
nOxygene.
"In the long run [nOxygene] will bring us much more flexibility and
reliability.. Something like "suffer today to win tomorrow" concept :]" writes Xanathar.
What is new in nOxygene 0.8x:
- Bug fixes.. mainly taken from 0.7x series
- Damage types/resistances
- Web based remote administration
- New pointer code and sets code
- Mixed addons : no teleport guards, recursive explosions, safe stats for tempeffects, a cleaned npc ai code,
- Completely rewritten : all spells code, combat code, inscription
code, thread library, some "making" skills (like blacksmithing, etc),
many inner code moved to a "new" philosophy
- New Small compiler (1.8.x)
- Race system
Xanathar continues:
"Mainly the two things the standard user will notice are the optional
race system (it can be disabled for OSI-like shards) and damage types..
What damage types are : now all weapons/spells/items/traps/etc deal
typed damage. For example an arrow (piercing damage) will do very little
if any damage on a skeleton, but skeleton will suffer damage for an holy
weapon or (like in DandD 3rd edition) from healing spells.
This will give custom shards much power allowing things like fire
resistance powers, and so on. "
The nOxygene site lists some of the following features that will be built in NoX-Wizard 0.8x:
- Completely rewritten Combat system (Luxor)
- Completely rewritten Magic system (Xan)
- Great race system (Sparhawk)
- Some inner code rewritten from scratch (Everyone)
- Port to FreeBSD (thanks to Usul and Plastique)
- Web based remote administration (Xan)
- Damage Type System (Xan + Luxor)
- Many many bugfixes (Everyone ;))
You can visit the new nOxygene website here:
http://nox-wizard.sunsite.dk/php/html/
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| NOX-Wizard 0.73s - Patch Update Wednesday, Mar 27, 2002, at 06:23 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
NoX-Wizard 0.73s update on what was fixed has now been posted:
- added : block-account, (elcabesa) if you insert for n times the wrong password the account is blocked for x minutes - see server.scp the last section (BLOCK_ACC_PSS)
- added : FreeDSB patch (elcabesa) thank to someone in the forum
- added : if you poison a weapon, after some kick the poison go away (Araknesh)
- added : you can't use archery with a plate (araknesh)
- added : archery now freeze the attaccher (araknesh)
- added : delay between two potion drinks (araknesh)
- added : rename house,house sign , and house keys (sparhawh)
- added : drake are more evil (araknesh)
- added : you can't hide with a plate (araknsh)
- added : a lot of stuff for poisoning (araknesh)
- fixed : archery damage (araknesh)
- fixed : wrestling damage now is not absorbed by armor (araknesh)
- fixed : Weapon diappearing in paperdoll (sparawkh)
- fixed : workaround for monster blocking when they attack (araknesh)
- fixed : dead can't be poisoned (araknesh)
- fixed : now guard walk , doesn't teleport (araknesh)
- fixed : party system (elcabesa) thank to someone in the forum
- fixed : added unhide in checkskill (elcabesa)
- fixed : tellscroll without spell book bug (araknesh)
- fixed : you can't do potion while fighting (araknesh)
- fixed : now teleport work with all your tamed animal (araknesh)
- fixed : now npc movement controlled by small is working (sparhawk)
http://nox-wizard.sunsite.dk/indexhtml.htm
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| NOX-Wizard 0.73s Available Tuesday, Mar 26, 2002, at 06:38 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
Nox-wizard 0.71b has been released:
This is a pre-release, because we need to know if a bug that causes a crash has been fixed properly. This is a strange bug because it
happen sometimes depending on operating system, and builder. We need that you download the source, compile it and test it. The
bug happen on creation of a new PG, and crash the server. If it happen send a mail message to staff@noxwizard.com - Subject: "Nox-0.71b crash"
specifying your operating sistem, your builder and his version.
You have to download the new source, and the new scripts.
Here what is new :
- Merged : Line of sight from Lonewolf emu (Duke)
- Fixed : Creature sounds array (Lord Binary, Xan)
- Fixed : Bug in menu collector (Xan)
- Unfixed : Remove new menu collector (Elcabesa)
- Fixed : Some Amx bug (Luxor)
- Fixed : Backup-dir for linux (Sparhawk)
- Fixed : Murder-rate (Araknesh)
- Added : No eat if no hunger (Araknesh)
- Added : Delay on mortar (Araknesh)
- Fixed : Unhide after skill (Araknesh, Elcabesa)
- Fixed : Bless (Araknesh)
- Fixed : Teleport on water now is not allowed (Araknesh)
- Fixed : Horse altitude, and other horse stuff (Araknesh)
- Modified : dragon AI (Araknesh)
- Fixed : delete right ingot type in mining (araknesh)
- Modified : Stealing (Araknesh)
- Fixed : bandages (Araknesh)
- Modified : Animal lore (Araknesh)
- Fixed : poisoning arms (Araknesh)
- Fixed : Lockpick (Elcabesa)
- Fixed : crash on sell items (Araknesh)
- Fixed : Guards out of city (Araknesh)
- Fixed : Hunger after death (Elcabesa)
- Fixed : some mUrder stuff (Araknesh)
- Fixed : boat error on save (Elcabesa)
- Fixed : Teleport-Boat-GM (Elcabesa)
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| NOX-Wizard Domain Change Tuesday, Jan 8, 2002, at 02:17 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
Xanathar sent me the following:
While the old link is still valid, now we're reachable from a toplevel domain : http://www.noxwizard.com
Also requests for help, can be posted to staff@noxwizard.com (will be active in a couple of days).
|
| New NOX-Wizard Script Available Monday, Jan 7, 2002, at 06:54 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
Found on Nox Wizard (English):
"A new script is avaible for Nox-Wizard, his name is talk.scp and whit it you can translate all the
message sent to client in the language you like! Now as now we have only a TRANSLATION for ITALIAN
shard but if you like you can traslate by youself and send it to us, so we can upload it for all
other people needing it. The file must be laced in directory were there is the executable."
|
| NOX-Wizard 0.70x Xmas Edition Thursday, Dec 27, 2001, at 07:51 AM Filed Under NOX-WIZARD. -Guid- | ↑ |
NOX-Wizard Xmas Edition is out! You can download it for Windows, Linux and OpenBSD.
Here what is new:
- Added Wrestling disarm and stun punch macro support (Luxor)
- Added FIGHTSKILL and REQSKILL commands for items.xss (Luxor)
- Added UNHIDEONUSE and UNHIDEONFAIL commands for skills.xss (Luxor)
- Added ntprintf and weblaunch for AMX (Luxor)
- Added chr_poison (Luxor)
- Added support for resist freeze (Luxor)
- Bless now works more as it should (Luxor)
- Fixed : bug on itm_moveTo (Luxor)
- Fixed : bug on resource deleting (Luxor)
- Fixed : menu caused crashes in linux and *bsd os (Luxor)
- Fixed : bug on gm command 'additem (Luxor)
- Fixed : bug on stealing weight check (Luxor)
- Fixed : metagm scripts not loaded (Xan)
- Fixed : dismount horses caused them going underearth (Araknesh)
Merged from LoneWolf emu :
- - Fixed : bad bugs in combat.cppandmagic.cpp (Pokey/Duke)
- - Fixed : minor issues in wholist/pl commands (Duke)
- - A number of fixes around (Duke, LB)
Also for 0.60s users this is what changed and was already introduced in beta versions :
- Many bug fixes for metagm and priv3s (Ummon)
- New 'SPREADPRIV3 command (Ummon)
- Minor debugger rearrangements (Xan)
- Toolbar for Windows GUI (Xan)
- God Client support, many little fixes (Xan)
- chr_moveTo fixed (Luxor)
- ABORT command in remote administration (Xan)
- Initial gold bug fixed (Xan, Dodge)
- Various amx wraps (Luxor)
- Some internal rearrangements (Xan)
- Fixed some minor bugs in WIP support (Xan)
- Introducing new scripts interface (Xan)
- New GM commands menus - working and UO:3D compatible (Xan)
- New AMX menus styles (Xan)
- Common Controls autodetection (Xan)
- Raised Windows executable to 2MB stack space (Xan)
- Windows Terminal Server detection (Xan)
- Updated to new packet lenghts (Lord Binary)
- Custom Menus can now display in makemenu style (Xan)
- Support for new trigger commands (Xan)
- Fixed max bug (Xan)
- Support for STLport under Win32 (Xan)
- Bank limit (Xan)
- Fixed : mining everywhere (Xan)
- Fixed : fishing on non "water" tiles (Dr.X-Anfibius)
- Roles policies (Xanathar)
- Fixed : monster not attacking (Xan)
- Fixed : fishing not working (Dr.X+Xan+Lord Binary)
- *Great* Full working translation engine (Elcabesa)
- Added Amx Npc speech system (by Sparhawk)
- Various Amx fixes (Luxor)
- Added getItemFromSerial and getCharFromSerial (Luxor)
- Added chr_owns, chr_npcRelease, chr_teleport (Luxor)
- Added Mining AMX system (Luxor)
- Added Smelting AMX system (Luxor)
- Added chr_lineOfSight and set_fillItemsInCont (Luxor)
- Added LumberJacking AMX system (Luxor)
- Fixed : npcs not talking (Xan)
- Improved SMP machine support (Xan)
- Optional anti-sparring system (Xan)
- Fixed : npc vendors and pack animals snooping bug (Xan)
- Fixed : translation engine reentrancy problems (Xan)
- Fixed : npc spellcasting more powerful now (Xan)
- Fixed : menu objects used after being freed (Xan)
- Fixed : Linux compatibility issues (Xan)
- Fixed : Log files report correct month now (Xan)
- Optional daily stat limit (Xan)
- Fixed : Evaluate intelligence checkings (Luxor+Xan)
- Porting : Ported to OpenBSD (Xan)
- Fixed : some char 0 operations when currchar yet invalid (Xan)
- Fixed : much trigger commands not working correctly (Xan)
- Fixed : fixed option parsing in server.cfg (Xan)
- Fixed : bad bug in multithreaded saves (Xan)
- Added UNHIDEONUSE and UNHIDEONFAIL commands for skills.xss (Luxor)
- Added Wrestling disarm and stun punch macro support (Luxor)
- Added ntprintf amx wrap (Luxor)
- Changed mining / lumberjacking to use ntprintf (Luxor)
- Added weblaunch amx wrap (Luxor)
- Fixed : ADDITEM menu command works better now (Xan)
- Fixed : potential bug in menu interface (Xan)
- Fixed : now *nix executables *should* read cr+lf files (Xan)
- Fixed : tempfx npc exploit (Luxor)
- Half-Fixed : spawnregions problem. Will be fixed better later (Xan)
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