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  EQEMU.
EQEMu is an Everquest Emulator.
Total Articles: 74
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State Of The EMU
Thursday, Jan 27, 2005, at 07:52 AM
Filed Under EQEMU.   -Guid-
From EQEMU:
I thought I would give a quick state of the emulator statement with what little knowledge I have now, and update it as more becomes avaliable.

The path on 1/26 brought the new netcode into eq1. However, it does not encrypt things we think, have not had a lot of time to look though. On the other hand, they could easily slap encryption on it at any time, and based on their past, this will happen eventually.

What does this mean? 1. EQEmu is extra broken right now, since we need to completely redo our network layer. Work is under way.
2. We have enough knowledge to complete this task we think, time is the factor.
3. Collection as we know it will still be possible once we have new network code.

who knows what tomorow will bring.
Continue Reading Story.
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Warning Important Info Inside
Wednesday, Jan 26, 2005, at 07:59 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
After a conversation with a few Devs the following policy is going into effect.

Asking how to backpatch will now result in a one week banning.

Telling people how to backpatch will result in a permaban ( this includes links to servers that host patchers, due to there illegality )

Asking how long it will be till were current with live will result in a 48 hour ban, this is answered hundreds of times, there is no ETA it will get done when its done. The Devs do this for free in there spare time so we have no clue how long it will be.

If you dont read these or the forum rules this is not our fault and you will still be held accountable for violations of these rules.

In responce to the many PM's on IRC and sutch, If a server hosts a patcher thats there busness hey just cant talk about it here, and its NOT the server owners coming on the forums saying "OMGZZZ go to [url]www.warez.here[/url] deh have l33t patcher" its players, if the server owners would be doing it they would get in trouble too no matter who they are.
Continue Reading Story.
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EverSide - The "Other" Server
Monday, Jun 14, 2004, at 06:38 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
I would appreciate it if people who had interest in GuildWars to visit the EverSide forums at http://everside.eqemulator.net/forums/, every so often there will be polls in Feature Requests to decide some of the server design and I would like to get a decent amount of results for the final decision. Thanks in advance.
http://www.eqemulator.net/main.php
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EQEMu New Login Server
Monday, Jun 7, 2004, at 06:50 AM
Filed Under EQEMU.   -Guid-
From EQEMu:
TO SERVER ADMINS ONLY:

From now on, please connect your 5.7DR4+ world to the new login server address in the following file:

http://www.eqemulator.net/eqhost.txt

In other words: be sure your LoginServer.ini file has the following as the only login server:

loginserver=eqemulator.net
loginport=5995

This is only for the people who patched to eqlive, not for you guys still playing on older servers that havent patched yet.
http://www.eqemulator.net/main.php
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EQEMu New Account Registration
Wednesday, Jun 2, 2004, at 07:26 AM
Filed Under EQEMU.   -Guid-
From EQEMu:
We are slowly moving to the new login server system.. therefore we have coded a new method of registering new accounts for use with the servers....

1. First you must edit your eqhost.txt to contain

[LoginServer]
Host=eqemulator.net:5995

2. Then download this file and put in your EverQuest folder [ Overwrite the current one ]

http://www.eqemulator.net/eqlsClient.ini

3. Load up EverQuest via the "patchme" method.

4. Click on New Account... let the page load...

The information that is needed is obvious... You can get your Account Key.. by logging into the forums.. clicking on "Profile" and you can grab your key to use there...



If you do not want to edit your eqlsClient.ini file the link to the registration is

http://www.eqemulator.net/eqaccount.php
http://www.eqemulator.net/main.php
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EQEmu Request
Monday, May 10, 2004, at 06:46 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
There should be a new release in testing soon, that will work with the latest EQLive patch. We are also are in need of programmers. We need people that have experience in c/c++. Experience with networking and threading is certainly a plus, but not required. If you are interested reply to this thread or PM image with examples of your work and a list of your skills.
http://www.eqemulator.net/main.php
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EQEmu 0.5.7-DR2 Released
Monday, Apr 26, 2004, at 06:38 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
Here is the source for EQEmu 0.5.7-DR2 which is live compatable as of 4-25-04 and has items in working order (no more disappearing).

As always, this release is NOT SUPPORTED. Please do not reply to this thread asking for it to be compiled, or give out e-mail addresses to send away for compiled versions.

If you are not a C++ programmer and do not know EVERY ASPECT of running an EQEmu server from the ground up, DO NOT DOWNLOAD THIS!!!!
http://www.eqemulator.net/main.php
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EQEMu 5.6 Released
Monday, Apr 19, 2004, at 06:58 AM
Filed Under EQEMU.   -Guid-
EQEMu EverQuest Emulator 5.6 has been released:

Due to the recent patch 5.6 was released that will let everyone play everquest with the new client. This was a rushed release, so some things might not work correctly, but it was tested beforehand so hopefully everything will work correctly. Here is the small changelog between 5.5 and 5.6:

==4/17/2004 LethalEncounter: Fixed merchants that were broken in the last patch. Image: Inventory item combining added to decrease the traffic sent on zoning.

==4/16/2004 LethalEncounter: Fixed item struct that was changed in the last patch, items now work again.

==4/15/2004 LethalEncounter: Fixed Player Profile that was changed in the last patch, you can now login correctly.

==4/08/2004 Scorpious2k and Tark: Fixed incompatability problem with Perl and combined packets

As always, you can download 5.6 from:

https://sourceforge.net/project/showfiles.php?group_id=41381
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EQEmu 5.5 Released
Monday, Apr 5, 2004, at 06:41 AM
Filed Under EQEMU.   -Guid-
EQEmu 5.5 has been released. Visit EQEmu for a huge changelog.
5.5 has finally been released!!! I had a very small role in this release, but everyone thank the devs that made this possible, especially image, solar, and Scorpious2k for their hard work and Shawn319 for his hard work testing the code. Be sure to update your database with db.sql before you start the server!
http://www.eqemulator.net/main.php
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EQEmu Live Patch
Monday, Mar 15, 2004, at 06:53 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
As of 3-13-04, EQEmu (0.5.5) still works with the live patch. The patch on 3-10 didnt break anything major (if anything at all).

Remember: always backup your EverQuest directory before patching JUST IN CASE.

P.S.: The EQEmu Test Server is running 0.5.5-RC1 (Release Candidate 1) and should be available for release in the next few days. We need as many of you to log in and test this server as possible.
EQEmu.
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EQEmu 1017 Error Defined
Tuesday, Feb 17, 2004, at 06:45 AM
Filed Under EQEMU.   -Guid-
From EQEmu:
There is the possibility for a 1017 error if the following conditions are met:

1. You never activated your account.

2. You logged into a server using an inactive account not knowing it was a bug, the login server should not have allowed the login to an account that was inactive.

3. Your account was deleted because it was never activated.

4. You created a new account with the same name as the old one.

5. You try to login to the same server you did before your account was deleted, only to get a 1017 error.

Because the world server checks the users login server id along with their account name, whenever you signed up for the second time and got a new login id, it wont match the one that the server has in its database, so it will reject the connection. The fix is pretty easy.

Note: This is for server admins with database access. Say the persons account name was Bob.

Update account set name='OLDBob' where name='Bob';

Have the person login. To restore their characters and stuff:

Select lsaccount_id from account where name='Bob'; Write that down.

Delete from account where name='Bob'; Update account set lsaccount_id=(WHATEVER ID YOU GOT FROM THE ABOVE SELECT QUERY),name='Bob' where name='OLDBob';

Thats it, it should work fine after that.
EQEmu.
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EQEMu 5.0.0.4 Released
Monday, Jan 19, 2004, at 07:55 AM
Filed Under EQEMU.   -Guid-
  • EQEMu 5.0.0.4 has been released:
    • More updates to work with 12/19/03 EQLive
    • Fix border cases in SpellShell that would cause ShowEQ to crash.
    • Added a workaround for ISO/ANSI/IEC C++ and C conformance regressions in gcc 3.3.
    • Minor fix in h2info.pl that fixes the comment and operation with certain versions of perl.
    • Made packet handling more robust in the face of corrupt and non-EQ packets that are captured.
    • Support display of a zone's safepoint from the zone packet on the map.
    • Added NetStream classes for handling network byte order data streams.
    • Cleaned up the textual dump of guild names
    • Added GuildShell to track the list of guild members.
    • Added support for LoY guild information capture/display.
    • Made filter2xml.pl more robust in the face of trailing spaces and Windows line termination.
    • Integrated patch #861374 "Fix-three options aren't saved".
    • Integrated patch #864328 "Nedaria's Landing Map".
    • Integrated patch #864329 "Map: JaggedPine touchups".
    • Integrated patch #868227 "Restore light sources".
    EQEMu.
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    EQEMu Logo Contest
    Friday, Jan 9, 2004, at 07:20 AM
    Filed Under EQEMU.   -Guid-
    This is a call to all you photoshop gurus! EQEMu is in need of a nice logo.

    Rules:

    1) nothing tacky or distasteful.
    2) nothing HUGE.
    3) must be somewhat EQ/emu related (ie no matrix quotes or whatnot)

    Prize:

    A nice forum title! and the right to be the official EQEMu logo designer!

    Contest will run for 1 week from today. Good luck!

    EQEMu.
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    EQEMu Woes - Donations Needed
    Tuesday, Dec 30, 2003, at 06:21 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    Due to recent incidents EQEMu is undergoing some hard times. Our Google account was cancelled. Google cites the following reasons.

    Quote from Google:

    " Your Google AdSense account was found to be related to an account previously disabled in September for invalid click activity. This account was approved in error. Publisher's whose accounts have been found to receive invalid clicks are not allowed further participation in the AdSense program. We apologize for the inconvenience. As outlined in our program Terms and Conditions, Google reserves the right to terminate any publisher's participation at any time. "

    So now we have come to the point where we either ask you, our user base, for help or we start cutting back on services. The money generated by those adds was used to pay for services that you use (website/loginserver ect). Without your help we will have to cut back on some of those services. Our agreement with our current dedicated host is ending, and because of the lack of add revenue we are unable to get a new host.

    If you do decide to donate you will get a special forum title, and Special(tm) Tech support from myself.

    We are accepting paypal donations at paypal@eqemulator.net.
    EQEMu:
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    New Everquest Patch Breaks EQEMu
    Thursday, Dec 18, 2003, at 07:17 AM
    Filed Under EQEMU.   -Guid-
    Posted on EQEMu:
    The December 18th Patch Has Broken EQEmu.

    This means DO NOT PATCH Without making a backup of your existing EQ Folder.
    EQEMu.
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    EQEMu 0.5.2 Released
    Tuesday, Dec 16, 2003, at 07:27 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.5.2 has been released Released:

    EQEMu 0.5.2 Changelog
    -------------------------------------------------------

    ==12/11/03==
    LethalEncounter: Added Archery in for pvp.
    LethalEncounter: Fixed a throw bug.
    LethalEncounter: Fixed char select colors not matching your colors in game.

    ==12/10/03==
    LethalEncounter: Fixed the weapon delay bug. Special thanks to haecz for bring this to our attention.
    LethalEncounter: Fixed dup money bug. Special thanks to afrospy also for bring this to our attention.
    LethalEncounter: Fixed Bazaar Traders, they should work correctly.

    ==12/09/03==
    LethalEncounter: Fixes for item tints and dyes.
    LethalEncounter: Fixed NPC textures finally.

    ==12/08/03==
    LethalEncounter: Fixed Horses/Drogmors.

    ==12/07/03==
    LethalEncounter: Fixed a bug with pets causing lag.
    LethalEncounter: Fixed a crash bug/1017 bug related to login in, people on slow/lagged connections should be able to login fairly consistently now.
    ==12/02/03==
    LethalEncounter: Trumpcard and I completely rewrote the linked lists to improve lag, they are about 4 times more efficient now.

    LethalEncounter: Fixed a small bug with zone points. BE SURE YOUR USING THE MOST UP-TO-DATE TABLE!!

    ==11/30/03==
    LethalEncounter: Fixed various loot bugs, including the duplicate lore item, blah blah blah bug..
    LethalEncounter: Fixed #zonestatus and /servers to be on multiple lines
    LethalEncounter: Fixed /who all guild tags to display the right guild
    LethalEncounter: Added the ability to send multi-lined emotes with the ^ newline.
    LethalEncounter: Fixed the bug that gave the message: "Multiplier == 0 in Client::CalcBaseHP"

    ==11/29/03==
    Image: Fixed last names for clients (When a new client zoned in, didn't send lastname).

    ==11/28/03==
    LethalEncounter: Added a default instance for pets that arent created via legit spells.
    LethalEncounter: Fixed the spell scribe issues.

    EQEMu.
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    Upcoming EverQuest Patch Warning
    Monday, Dec 8, 2003, at 07:10 AM
    Filed Under EQEMU.   -Guid-
    A word of warning from EQEMu:
    This is a warning to everyone that patches and then wonders why stuff wont work.

    DO NOT PATCH ON DECEMBER 16th 2003!!!!!!!!!!!

    This is a BIG patch for EQlive and will probly break EQEMU. We wont realy know till that day. But thought i would give you 9 days notice NOT to patch.

    YOU HAVE BEEN WARNED!

    Thanks
    EQEMu.
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    EQEMu Gets A Facelift
    Wednesday, Aug 20, 2003, at 05:54 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    The website is finally back up (and with a new look as you can see), the IRC server is up and running again, and we even got some login server going. As you can see we will no longer be using the eqemu.net domain. We instead will be using the eqemulator.net domain.
    EQEMu.
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    EQEMu Updates
    Wednesday, Jul 23, 2003, at 06:12 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    NOTE THE FOLLOWING IS FOR CLIENTS ONLY, NOT FOR SERVERS.

    Servers connect to the servers like they always have (for now).

    The Login server has been updated to work with the newest version of the client. Be sure to test the chat server also. Because of version issues, you cannot use both clients on the same login server, so if you patched to live and wish to play/help on one of the 0.5.0DR1 servers, you must change your login server to the following:

    eqlogin1.eqemu.net:5997

    note that the address did not change but the port did

    [size=18:3c090dec9c]USE THIS PORT ONLY IF YOU ARE USING THE NEWEST EQLIVE CLIENT!!!!!!!!![/size:3c090dec9c]
    EQEMu.
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    EQEmu 0.5.0 Dev Source Available
    Thursday, Jul 17, 2003, at 06:06 AM
    Filed Under EQEMU.   -Guid-
    From EQEmu:
    The 0.5.0 source is available on CVS. Note the new CVS module name is 'eqemu' , the old repository still lives under 'NightDumps' for the 0.4.4 branch.

    This is highly unstable code, and error prone, but we would like you code saavy monkeys to get in there with your live clients and help us bubblegum this thing back together.

    Let the games begin !
    EQEmu.
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    EQEmu Admin Tool 4.7 Released
    Monday, Jun 30, 2003, at 06:01 AM
    Filed Under EQEMU.   -Guid-
    EQEmu Admin Tool 4.7 for EQEmu has been released:
    • Some major bug fixes
    • Greatly sped up item searching
    • New spawn/door features
    • Quicker loading (it only loads whats being edited)
    EQEmu.
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    EQEmu 0.44 Released
    Monday, Jun 16, 2003, at 06:46 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.4.4 has been released (This is compatible with the files downloaded from the EQEMu patcher)! Now that EQEMu 0.4.4 is released, 0.4.5 will be focusing on getting EQEMu working with EQLive, we will try our best to get the 0.4.5 release out as soon as possible.

    The additions/fixes for 0.4.4 are below:
    • Regen rate while sitting fixed.
    • OP_MoveItem code updated and is more accurate.
    • Doors are now in a class, properly opening and closing, also updated their structure.
    • Vulnerability with zone connections fixed.
    • Pointblank area effects are fixed, no longer will say out of range.
    • Fear is now working somewhat, by memorizing the client, does not follow pathing, yet.
    • Charm should now have a better random length.
    • Login bug to the zone was fixed (Due to weather).
    • #scribespellsort implemented.
    • Partial spell resists are now possible.
    • Finishing blow now does not work on players.
    • Spell critical hits are now implemented.
    • Addon.ini bug fixed.
    • Fixed a bug with grids causing NPCs not to pause when required.
    • Boats are now implemented.
    • Generic starting items are now possible by using 0 as a wildcard in any field.
    • ReOrder implemented for groups.
    • Merchant selling tweaked.
    • Various fixes to item drops.
    • You can now become linkdead.
    • Lots of attack fixes.
    • Some bugs with logging fixed.
    • New updated quests (parser.cpp).
    • Grids rewritten.
    • Conning corpses now shows the appropriate time remaining.
    • Various other changes and fixes.
    EQEMu.
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    EQEMu Developer Recruiting
    Thursday, Jun 12, 2003, at 07:02 AM
    Filed Under EQEMU.   -Guid-
    Posted on EQEMu:
    There have been alot of great code contributions lately, so we want to extend the offer for anyone interested in joining the official EQEMU dev team, come to #eqemu on irc.eqemu.net, and tell Hogie how much you want to help us break code!

    For those that have made code contributions, just reference your work and changes you have made, and may be able to join the ranks of the eqemu elite !

    For those that are interested in becoming developers, our process is simple. Add something, fix something, improve something, and submit your changes to the EQEMU Development forum in the form of diff files, modified files, etc, so we can code it in and check it out.

    Please attempt to use CVS versions of files for code diffs as it makes merging code for us alot easier.

    For those that do not code, you can still contribute in many ways. World building, testing, bug reports, contributions via paypal to the project. Support the project and help us to breathe life into the worlds of EQEMU !

    Thanks everyone!
    EQEMu.
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    EQEMu - Important Security Notice
    Monday, Apr 28, 2003, at 06:06 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    Ok guys this is probally one of the first posts that regards EQEMu Security. But there may be future exploits and we are trying to protect you...

    If you are using EQEMu 4.3+ (4.3 and up) and you have not changed your ZSPassword please do that now..

    Here's how..

    1. Open mysql.exe (select database you use for eq)
    2. type;

    UPDATE variables SET value='NEW PASSWORD' WHERE varname='ZSPassword';

    This updates your Zone Server Password to a new password, instead of the default one we throw into it, should protect you from DB corruption, other people's zones connecting to yours.. etc etc.. remember to change this if you install a new DB.sql...
    EQEMu: http://www.eqemu.net/
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    EQEMu Site Hosed
    Friday, Apr 11, 2003, at 06:08 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    We are working on restoring service. Please bear with us.

    Story: Hogie does 100k line php/oracle website for eramnotes.com. Person that he is contracting for doesn't pay him Person says he can keep eqemu on a dedicated server at rackshack that is prepaid Person doesn't pay for server anymore, and without notice. Rackshack unplugs it All of eqemu websites (patcher too) are hosted by this box. Irc was too.

    Hogie is now working on getting a new server up/old server back Database (for forums/login) are intact (thanks to realtime replication). Come to irc (irc.eqemu.net) for more info/help getting us up and running
    EQEMu: http://www.eqemu.net/
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    All Time High - EQEMu Boasts 86 Players At Once
    Monday, Apr 7, 2003, at 06:08 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    GuildWars has hit 86 players at one time *gasp*, lets try to spread out the players or im going to have to set a max limit on how many players can be on the server lol... *attached screenshot*
    EQEMu: http://www.eqemu.net/
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    New EQEMu Team Photos Up!
    Tuesday, Apr 1, 2003, at 06:19 AM
    Filed Under EQEMU.   -Guid-
    As always this time of year, the EQEMu Team puts up a picture of themselves...



    Did I mention that I hate gathering news on April 1st???

    EQEMu: http://www.eqemu.net/
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    EQEMu Update
    Monday, Mar 24, 2003, at 05:57 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    I just loaded Drawde's latest database on my machine, and it's great, so lets use this to our advantage...

    I've set Halls of Paranor up with 20 zones, and would like to hear how playable the emulator is at low levels. Please log on and try low level combat, tradeskills, etc, and post any bugs you find there on this thread. Also, if you think the combat formulas need tweaking, let us know. As I have disabled item summoning, you will be fighting with starter equipment, so this gives you a chance to build a character up from scratch.

    I apologize , but I have no low level quests currently in the new format.
    EQEMu: http://www.eqemu.net/
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    EQEMu 0.4.3 Released
    Wednesday, Mar 12, 2003, at 05:59 AM
    Filed Under EQEMU.   -Guid-
    The team producing the best EverQuest Emulator out there has released EQEMu 0.4.3:
    • Linux Memshare
    • Inline assembly CRC32 functions
    • Asyncronous database calls
    • Items will auto-equip when looting
    • Bags on player corpses work normally
    • Major network lag fixes
    • Completely new Mob AI system, much faster and customizable spell casting
    • New templated NPC faction system
    • Re-enabled Maps for NPC Z cord calculation
    • Many, many more additions!
    EQEMu: http://www.eqemu.net/
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    EQEMu: Quick Setup Guide For Logging
    Tuesday, Mar 11, 2003, at 06:18 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    If you are a new or existing user that only wishes to connect and play on an EQEmu server (for free btw), here is a quick setup guide to help you to start playing on an EQEmu server (I would suggest playing on ForeverHacking or GuildWars when they are up).

    NOTE: Before you start doing anything, you should make a backup of your EverQuest folder. Also, do not use the same folder for EQLive as the one you want to use for EQEmu.

    1) Make sure you have an EQEmu forum nick (you can register at http://forums.eqemu.net/profile.php?mode=register). READ THE Registration Agreement Terms CAREFULLY. This account will serve as your EQEmu Loginserver account.

    2) Open your EverQuest folder and run Everquest.exe and patch to EQLive. Do a thorough file check to insure you have everything the way it should be (in fact, check it twice).

    3) download and install the "EQEmu Patcher" which can be found at http://www.eqemu.net/index.php?patcher

    Make sure you install the EQEmu Patcher to your EQ folder (the same folder you just patched). If you get any errors trying to use the patcher, install the mdac update which can be found at http://www.eqemu.net/patcher/mdac_typ.exe

    4) In your EQ folder, run patcher.exe to download the correct files that work with EQEmu. While it is downloading, check the box on the left that says "Run EQ". This will make EQ load up in fullscreen mode when it is done patching.

    5) Log in using the forum nick/password you made during the registration process and then connect to the server of your choice (I play on ForeverHacking and GuildWars most of the time).

    If you do not want to play in fullscreen mode, you can download EQW 2.32 at http://www.eqwindows.com/eqw232.zip Unzip EQW into your EQ folder and run it from there. Make sure the path for your eqgame.exe is correct when you load up EQW. You dont want to use the wrong folder.
    EQEMu: http://www.eqemu.net/
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    EQEMu Win32 Tech Support
    Friday, Mar 7, 2003, at 06:12 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    If you are using windows and are having problems getting EQEmu running and you find the message boards are not helping, you can e-mail me at Shawn319@eqemu.com

    I am sorry I can not help with Linux or BSD problems.

    (Don't e-mail yet, Listen carefully!)

    1) Please include details of your problem, how it happened and try to include steps to reproduce the problem (if you can). Sending an e-mail with "it broke, how do i fix it" will probably get deleted very fast.

    2) Include your system setup (details of your system), such as, Operating system, CPU type/speed, RAM, video card, sound card, type of connection (56k modem on AOL/ISDN/DSL/cable/T1/T3/ ECT). Also let me know if you are using a home network and/or router (this is very important). Explain how this is set up if you can (if applicable). What version of mySQL do you have installed and when did you download it.

    3) Explain your EQEmu setup. i.e., what version of EQEmu you are using? Are you using minilogin? What are your plans for this server and how are you planning to run it? (I.e. this is just for me to play offline / I want to have a huge server with 500 people, ECT. What database are you using? Are you using the default db.sql that came with the EQEmu zip file with no add-ons? Are you using an add-on database or a complete database you downloaded? If so, please give me the name and/or link to where i can see this DB for myself (I assume it’s posted on the forums somewhere).

    4) Most importantly! Please include a copy of your (*unedited) ini/bat files (db.ini, loginserver.ini, minilogin.ini (if you have one), addon.ini, boot5zones.bat)

    *Unedited means copy/paste them in the e-mail exactly how they are when you got this error (please don’t mask ip addresses or passwords)... I'm not going to hack your accounts lol... btw you should have picked unique login/passwords for mysql when you set it up.

    5) Include your forum name, chat room name (if you have one) and e-mail address.

    1-5) Include as much detail as possible! The more the better.

    Please note I may not be able to respond to ALL e-mails in a timely manor. By giving out my e-mail address for the first time, I am surely to get swamped with e-mails. I am a college student and may not be able to get to all of them as fast as I would like to.

    P.S. Please do not post support questions in this thread. I am tempted to lock this thread but I want to hear how much everyone loves me :)
    EQEMu: http://www.eqemu.net/
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    EQEMu: Solution For Those That Patched Recently
    Tuesday, Mar 4, 2003, at 06:05 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    If you have patched recently and are frustrated by not being able to get in, heres the start of a solution.

    Run over to

    http://windump.polito.it/

    download this program (or use the linux equivalent tcpdump). Install it, and collect logs for us of creating a character, logging in, and zoning and running around like a fool with a level one grabbing data to help us fix eqemu to work with the latest round of clients!

    Please send all logs to dev@eqemu.net

    All are welcome to participate, the more data we have, the faster we will be able to churn out a fully eqLive compatible version of eqemu in the near future.

    Thanks!

    (Also, try to split logs up as possible. Character creation/logging in. Combat. Merchant Interaction. etc. Name the log files so we can quickly identify them when you submit them. Thanks again!)
    EQEMu: http://www.eqemu.net/
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    EQEMu: Stress Test - Forever Hacking
    Wednesday, Feb 26, 2003, at 06:03 AM
    Filed Under EQEMU.   -Guid-
    From EQEMu:
    Alright, since Quagmire has been debuging the zone crashes and world crashes, EQEMu is extremly stable now. And we need to know how stable it is!

    On Saturday March 1st 7:00 PM EST please try to log onto ForeverHacking Server (scroll up on server list its one of the green ones)

    If you are still having trouble connecting to EQEMu server please remember to download the patcher

    http://www.eqemu.net/?patcher

    All you need to do is install it to your EverQuest Directory and run patch.exe after its done..

    Also if you wish to help in the stress testing, please come on our irc server before 7pm est.. ( irc.eqemu.net #eqemu / #forever-hacking )

    Hope to see many of your faces there!
    EQEMu: http://www.eqemu.net/
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    EQEMu 0.4.2 Released
    Monday, Feb 17, 2003, at 06:11 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.4.2 has been released:

    Features:
    • Horses!
    • Variable table caching
    • Ability to send/recieve ooc/broadcast/tells/gmsay from console
    • AC checking on attack
    • Guards will save you now in newbie areas if setup right
    • Message Queueing for when you send a /tell to an offline player
    • Many, many more additions!
    • There are also lots and lots (too many to list here) bug fixes that will help stabilze your zones.
    EQEMu: http://www.eqemu.net/
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    EQEmu: Next Release Coming Up
    Thursday, Feb 13, 2003, at 10:02 AM
    Filed Under EQEMU.   -Guid-
    From EQEmu:
    We are aiming for 0.4.2 to be released Friday February 14, 2003. It includes lots and lots of bug fixes.

    The most requested feature is now in. Yes, Horses work (and change colors depending on your mood).

    Crashes are a lot less frequent now. Your server will stay up 2x as long!:)

    Database optimizations are in now. It does more in less time. The Memshare plugin has been expanded to include guilds.

    Items should no longer crash your character as much! Isn't that great that you can wear your pretty panties now without having to worry about zoning? I thought so.

    Well, there is more, but I forgot. Time to go get more liquor.
    EQEmu: http://www.eqemu.net/
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    EQEMu Item Creation Contest
    Wednesday, Jan 8, 2003, at 06:10 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEMu site:
    If you notice, the 0.4.1 release includes the first of hopefully a suite of worldbuilding tools for use with EqEMU, Kaiyodo's ItemEditor.

    Lets have some fun!

    Create an sql file with the creator (it has an option to dump directly to a file) of a small database of 10-20 items or so (more or less is fine, just dont give us 1000 items) of original item work. These do not need to be super weapons/armor, they can be suited for any levels.

    Stupid item submissions will be ignored (Sword of ULTRAL33TNESS)

    Put your item.sql on this message to be considered.

    Prizes will be
    1)GM Status of one or more DEV servers.
    2)Honorary title.
    3)Inclusion of items into the items database.

    Maybe some other things if we can think of them ;-)

    Items based on fantasy literature is fine. If you want to make something based on LOTR, thats great, or create the Elfstones of Shannara (since I run Halls of Paranor, you might get bonus points...lol) The items should be well balanced for the race/class they were designed for. Items with historys will earn you extra. (Create a fictional history for the weapon, maybe we can come up with fun quests to obtain them in the future). We can create books on lore in game with their histories, and maybe hints on how to get them.

    Go wild, and show us what you can do !

    Submission deadline is Jan 31st, 2003.
    In addition, Hogie posted the following:
    There is a new wishlist thread for 0.4.1+. Do not post bugs or ask for horses. It can be found here: http://forums.eqemu.net/viewtopic.php?t=5007

    THERE WILL BE A PATCH ON THURSDAY -->1/09/2003<--

    DO NOT PATCH UNLESS YOUR DIRECTORY IS BACKED UP, IT WILL BREAK EQEMu.
    EQEMu: http://www.eqemu.net/
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    EQEMu 0.4.1 Released
    Tuesday, Jan 7, 2003, at 05:58 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.4.1 has been released. Congratulations to Hogie and the EQEMu Development Team.
    • Baron-Sprite: Added Mistwalker/Tunarebane proc/pet.
    • neotokyo:recoded the attack system a bit: monsters now really double attack instead of just doubling the damage
    • fixed the issue with dual wield
    • fixed a bug with root breaking in melee
    • fixed a bug with pet aggro not transmitted to their masters
    • fixed a bug with xp given for every mob
    • fixed a bug that could cause "unable to focus" message on procs
    • fixed a bug in the Backstab code
    • LethalEncounter: Made a small change to NPC::AssignWaypoints, there was a chance that it would crash the zone on an illegal call.
    • Trumpcard: Added Edgar's (LE) cleanup of client.cpp. This puts the status selection in a switch.
    • Trumpcard: Added Edgar's (LE) code for NPCMessage. This can replace Message and MessageClose, and will strip trailing 0's from NPC names.
    • Trumpcard: Bug code has been moved into its own class. This will make it easier to manage as it won't interfere with current database functionality, and it can be removed more readily.
    • Hogie: Fixed Merchant buying/selling of stacked items
    • Trumpcard: Slam, archery, and throw support. (Bob)
    • neotokyo: added support for spell procs (i.e. Call of Sky)
    • Trumpcard: Additions and updates for tradeskills (Lethal Encounters patch))
    • neotokyo: added a seperate database for bugs.
    • there are 2 RunQuery Functions: one that defaults to eq, and one that needs the db-connection to be specified
    • Trumpcard: Added #bug. Bug reporting function that will upload to central bug tracking database. Format is #bug
    • Hogie: Added a check for the GMFlag in item->common to deny people access to gm flagged items.
    • neotokyo: Added DamageShield and ReverseDamageShield (need to add EnvDamage Packets though!)
    • neotokyo: Rewrote the NPC Special Attack System. there can be 4 flags now which need to be specified as a string, ie. if you want to have a NPC Summon and Enrage #npcspecialattk ES 0 - use EFRS to set all special attacks. (the same is valid for entries in the DB. the old system wont work anymore - any existing values need to be rewritten - sorry) the order in which flags are specified is not important - any order should work. Flurry, Rampage, Summoning and Enraging should work, but will need some tweaking probably
    • TODO: add some values into the npc_types, so we can fine tune specific mobs
    • neotokyo: cleaned the windows build files a bit, added profiling build
    • neotokyo: added better support for haste items and spells (needs some work still though) -- "#haste" no longer functioning
    • Image: Put some checks in, still crashes on #repop,needs to be looked into.
    • Image: Fixed another bug, grid is a int16 and the 'memory' was assigning as an int8
    • Image: Fixed a waypoint bug where if you #gassigned a non-existant grid it would crash the zone.
    • Trumpcard: Added makefileopt and makefiledebug for world and zone. Generic makefiles with high gcc performance optimization settings and debug flags.
    • Trumpcard: Updates to Bob's forage code for table specific foraging
    • Baron-Sprite: Added Enchanter pets.
    • Trumpcard: Added Scruffy's new timezone code.
    • Trumpcard: Several linux build fixes/compile warnings.
    • Trumpcard: Doorfix for linux. (elevator code not working correctly yet.)
    • Image: Put in a divide by 0 bug fix (lethalencounter)
    • Baron-Sprite: Added in Mistwalker pet.
    • Hogie: Fixed /who all so that it really doesn't show non GM chars as *GM*+ anymore
    • Hogie: Fixed the world bug for some people where they couldn't get in.
    • Hogie: Updated version to 0.4.1-DR3
    • Image: Put in some new code for doors (Thanks to Daeken for the new door struct)
    • Add the following columns to your db:
    • alter table doors add column doorisopen smallint(4) NOT NULL default '0';
    • alter table doors add column liftheight int(4) NOT NULL default '0';
    • Linux requires some code for doors to totally work properly, win32 shouldnt have a problem
    • Todo: Someone figure out why emumemshare isnt grabbing the information from liftheight plz!
    • Image: Fixed a bug in #setaapts (crashes the zone when you put -1)
    • Hogie: fixed #permarace bug (changed your gender when it shouldnt have)
    • Hogie: fixed #permagender bug (you couldn't target anybody else and do it)
    • Image: Fixed a guild war faction bug.
    • Image: Added a sync timer for the current EQ time.
    • Trumpcard: various minor fixes/warnings changes for linux
    • neotokyo: rewrote the hatelist system
    • neotokyo: added code, that only max 3 NPCs will aggro on a single mob (you can still have more if you attack them yourself, they just dont aggro by themself)
    • neotokyo: added some faction code for NPCs without faction attached so they will now con a bit different as before
    • Image: Fixed zoning (properly to the next zone at the database coords). Leave Z coords alone now!
    • Image: Fixed #zsave
    • Wiz: fixed z-issues
    • neotokyo: fixed a few issues with the guildwar code
    • neotokyo: added the client queuing functionality
    • Image: Mob_Update now has checks so it doesnt update an NPC unless its necessary (NPC moved). (Brings your ping down BIG time in areas with lots of NPCs)
    • Image: Changed the network code a bit more.
    • Image: Put in the GuildWars setup, need to add the new tables if you want to use it (I suggest not using it for now).
    • xorlac: Cleaned up the *10 /10 Z cord funkiness
    • neotokyo: tweaked the NPC behavior a bit (spell choice)
    • neotokyo: fixed some minor bugs (CombatRange, Zonebootup)
    • neotokyo: added spellshield support
    • neotokyo: GM training should work with either skills and languages (as a consequence i rewrote part of the skill system, which would need some retesting now. as far as i can tell it works)
    • Wiz: NPC wandering is functional. Smoothed out the movement code a lot.
    • Wiz: Rune code added
    • Wiz: Added in custom quest triggers.
    • Baron-Sprite: Optimized Beastlord and Shaman pets, they will be created after being summoned much faster then before.
    • Baron-Sprite: Added Beastlord pets.
    • neotokyo: added some functions to mob/client/npc so PoP AA will work, once we figure out the details
    • neotokyo: added movementspeed to the Stats_Bonus struct, and coded wrapper functions for Runspeed/Walkspeed --> NPCs can now be snared
    • neotokyo: rewrote the way "Root" was handled to be like a buff, not needing any special cases like before
    • neotokyo: fixed some npc behavior glitches, where npcs didnt move back to their spawnplace after being pulled
    • Xorlac: Minor fix to hate lists - removed crashing bug
    • Xorlac: Minor fix to bulkzonespawnpackets - it shouldn't throw an exception now for datarate > 10.0
    • Wiz: Changed hate lists to have damage/hate work correctly, and calculation of who gets the exp be based on damage of self or self's group.
    • Baron-Sprite: All pet commands now have the proper messages and appearances(sit/stand ect), and gui should update accordingly.
    • neotokyo: fixed some issues with bard songs. they should now terminate via "recast" as in live eq.
    • neotokyo: rather major update to the npc code. the npc behavior is now controlled via a finite state machine
    • take a look into npcai.cpp for more details
    • neotokyo: some small features:
    • NPC will help near NPCs of same race if AILevel is >= 6
    • added a class for LogFile - should create less Lag than writing to stdout (use via global variable g_LogFile)
    • Pets should behave more nicely now: /pet guard is implemented
    • 2 new commands: #fov and #manastat (for testing purposes (actually i forgot to remove them, well i hope it doesnt hurt anyone))
    • fixed a self made bug in the consider system, where all red conning mobs were conning blue
    • added the random timer for NPC buffing again: this time in the NPC behavior code, not the spawn code
    • added probably a ton of bugs and other things i forgot now :-/
    • Xorlac: Cleanup of group handling. Plenty of bugs left - just removed a few crashing ones.
    • Hogie: Added a check to see if a user already has that Lore tagged item in their inventory.
    • Image: Took care of the stamina issue.
    • Image: Took care of some disconnection issues.
    • Trumpcard: Added in Bobs changes for database foraging.
    • Hogie: GM's can now unflag and not be seen as gm on the /who list.
    • Hogie: Non-GM Flagged characters on 100+ accounts are no longer flagged automatically when you zone in.
    • Image: GM's can now set last names to be 63 chars in length.
    • Image: Removed the random spawn timer, no longer needed.
    • Image: World->Zone updated, fixed quite a few disconnection issues.
    • Baron-Sprite: Added the 60+ names for classes in /who all.
    • Hogie: Fixed the db.sql file from last release.
    • Image: EQNetwork Updated, ZoneSpawns are sent differently depending on your datarate.
    • Baron-Sprite: Added in shaman pets.
    • Xorlac: Removed several crashing bugs in client zone handling.
    • neotokyo: some improvements in the npc behavior code
    • neotokyo: wizard familiars now zone with you
    • neotokyo: added random spawn timer for zone startup and #repop
    • neotokyo: added familiars, and buff code for SE_ResistAll and SE_ManaPool
    • Trumpcard: additional pet code modifications, and epic mage pet fix (Baron Sprite)
    • Xorlac: Removal of some unessacry mutex intialization calls (common/mutex.h)
    • Wiz: Fixed a check in spells.cpp that was causing the spell to jam the client.
    • Wiz: Added in pulsing for bard songs. Ducking or starting a new song will stop whatever song you are singing.
    • Wiz: Fixed group joining/disbanding.
    • Trumpcard: added in Baron Sprites fleshed out necro pet code
    • neotokyo: fixed a bug in runquery (sometimes it reported a db-error when there wasnt one)
    • neotokyo: doors should now load without SHAREMEM too
    • neotokyo: added advanced npc behavior
    • neotokyo: fixed some bugs in hatelist
    • neotokyo: added frenzy support
    • neotokyo: recoded/fixed some of the spell calculation functions
    • neotokyo: added stamina/fatigue opcodes support
    • neotokyo: added bodytype (banedamage) support
    • neotokyo: fixed a bug with h2h combat and weapon procs
    • Trumpcard: Modified Loottable code to use original method. Putting Wiz's Poollooting method in an optional ifdef so we can implement it incrementally. Designwise it's the better way to do it, but not completely functional with existing database structure. (eqdb format)
    • Trumpcard: eqLive client loot fix. New packet structure for lootCorpse (thanks Image!)
    • Hogie: Updated a label or 2 in the item struct so noobs know what they do.
    • Trumpcard: Fix for LoadDoors().
    • Wiz: Fix for world.exe command line options.
    EQEMu: http://www.eqemu.net/
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    EQEMu ScreenShots
    Monday, Jan 6, 2003, at 06:03 AM
    Filed Under EQEMU.   -Guid-
    Hogie has put up new screenshots of EQEMu. Take a look:
    http://www.eqemu.net/ss/29p29.jpg
    http://www.eqemu.net/ss/28p28.jpg
    http://www.eqemu.net/ss/27p27.jpg
    EQEMu: http://www.eqemu.net/
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    EQEMU World Builder Developers Needed
    Friday, Jan 3, 2003, at 05:56 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEMu website:
    Well, we think it's come far enough that now we want to have an integrated world creator tool to go along with the (everquest) emulator releases.

    What we would like is a few developers interested in working on this project, we'll set up a CVS respository alongside the server code for you to work from. Designwise it should be coded so that updates to the database structure are easy to adapt to the worldbuilder code (so we don't reinvent the wheel everytime we modify the database.) It doesnt need to be flashy, but structuraly solid and supportable, as well as adaptable. (this doesnt mean it needs to run both in linux and windows), I'd rather see a well designed Windows tool , most linux monkeys like myself have a windows box as well so I dont think a linux port is a requirement.

    If you are interested, and have prior development experience, come to #eqemu on irc.eqemu.net and talk to myself or Hogie, and lets get this ball rolling !
    EQEMu: http://www.eqemu.net/
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    EQEMu 0.4.0 Released
    Monday, Dec 9, 2002, at 06:13 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.4.0 has been released:
    • fixed zoneing for 4th patch
    • fixed looting of stackable items
    • fixed selling of items taht are stacked or worn
    • added some loot changes
    • added feign death
    • fixed some skills that would not increase in skill
    • fixed for linux compiles under gcc 3.2 / 2.95
    • updated makefiles
    • modified how factions are delt with a little bit
    • updated npc_types / spawn2 db structure
    • added new grid table ( npc waypoint system - not implemented yet
    EQEMu: http://www.eqemu.net/
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    EQEmu 0.3.13 DB-Addon Released
    Monday, Nov 25, 2002, at 06:04 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.13 DB-Addon has been released:
    • EQEmu 0.3.13 Database addon...
    • added proper doors ( all doors from live should be here now and working properly )
    • redid some items
    Quick notes: Do not equip 2 lore items on your character and log or save, it will cause your character to slowly lose health... and eventually die... also we do know there are multiple spawns and that does casue some zones to be unstable, but guess wut :P we did the best we could.. and trying to fix it up at the moment
    EQEmu: http://www.eqemu.net/
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    EQEmu 0.3.13 Released
    Friday, Nov 22, 2002, at 06:15 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.13 has been released:
    EQEmu 0.3.13 is out! There is a dbupdate.sql included, I suggest you add it to your db (not required).

    EQEMu Binaries (Win32)
    EQEMu Source (Win32, *nix)

    They will be added on SourceForge when possible.
    Patchnotes:
    • dbupdate.sql included (should source, not required).
    • A few bugs in spells fixed.
    • Merchants will now give a suggested item (was outdated).
    • Doors are now loaded into EmuMemShare doing two things:
    • Saving bandwidth (Originally it would grab all the doors from the database everytime a client zoned in).
    • Allows the ability to have one door/object trigger another (The door struct needs some work to get lifts working, its on the TODO list).
    • New zone feature put in to limit the amount of clients in an individual zone (maxclients column in zone, -1 is none, 0 is unlimited).
    • Now before zoning, it checks to see if its possible to bootup the zone or if its booted already (Stops crashing to world).
    • Neotokyo's aggro changes have been added.
    • Item drops are fixed.
    • Duels are now working.
    • The avatar/neutralize magic fix was added (put into a switch).
    • Zone points now work properly.
    • Updated OP_DeleteSpawn and OP_ZoneChange (should improve zoning times).
    • Put in neotokyos code:
    • Lifetap code
    • Exp bug fix
    • Right click fizzle fix
    • Shrink/growth fix
    • Assist now works.
    • Baron-Sprite's druid pet code has been added.
    • Trumpcard's loot fix has been added.
    • Time of day now saves in a file (eqtime.cfg).
    EQEmu: http://www.eqemu.net/
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    EQEMu 3.12 Released
    Friday, Nov 15, 2002, at 06:06 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 3.12 has been released:
    1. DO NOT USE eqfix.zip
    2. Patch EQ to EQLive Version
    3. Do not use eqfix.zip
    4. If you cannot connect to Server or you go LD on char create or enter world here are a few reasons why..

    a) your connection to server sucks
    b) server isn't 3.12
    c) server connection sucks
    d) your stupid and didn't read the above stuff i wrote
    • Updated to work with EQLive (new encryption).
    • Possible security risk in #flag fixed.
    • Spawn struct updated.
    • CheckServerName added, does a check for invalid characters.
    • Spawns can now be sent in bulk within zones (#repop, etc.) if they pile up in the queue.
    • World MaxPlayers is now handled Login->World, you will get a error message on the login screen.
    • 2/0 Error in eqemudebug.log fixed.
    • UniqueNames can now go up to 999.
    • Part in attack code moved to switch to speed up the process.
    • Channels moved to a switch to speed up the process.
    • Backstab, Flying kick, etc. fixed.
    • Loot bug fixed (If an item was on the corpse and it was not looted, you would hang on the corpse if you clicked 'done').
    • EmuMemShare bug with no npctypes in the database fixed.
    • New TimeOfDay code, zones now synchronize with the world.
    EQEMu: http://www.eqemu.net/
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    EQEMu 0.3.12 Released
    Tuesday, Nov 12, 2002, at 06:02 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.3.12 has been released:
    • Updated to work with EQLive (new encryption).
    • Possible security risk in #flag fixed.
    • Spawn struct updated.
    • CheckServerName added, does a check for invalid characters.
    • Spawns can now be sent in bulk within zones (#repop, etc.) if they pile up in the queue.
    • World MaxPlayers is now handled Login->World, you will get a error message on the login screen.
    • 2/0 Error in eqemudebug.log fixed.
    • UniqueNames can now go up to 999.
    • Part in attack code moved to switch to speed up the process.
    • Channels moved to a switch to speed up the process.
    • Backstab, Flying kick, etc. fixed.
    • Loot bug fixed (If an item was on the corpse and it was not looted, you would hang on the corpse if you clicked 'done').
    • EmuMemShare bug with no npctypes in the database fixed.
    • New TimeOfDay code, zones now synchronize with the world.
    EQEMu: http://www.eqemu.net/
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    EQEmu Fix for 3.11
    Monday, Nov 4, 2002, at 06:27 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEmu website:
    Here's a zip file that you can use to roll back your EverQuest if you patched it recently, it allows you to play on 3.11 servers..

    Just unzip eqfix.zip to your EverQuest directory, and overwrite any existing files..

    * note *

    it may not work for everyone because EverQuest is just stupid...
    EQEmu: http://www.eqemu.net/
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    EQEmu 0.3.11 Released
    Monday, Oct 28, 2002, at 06:30 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.11 has been released:
    EQEmu 0.3.11 has been released, you will need to delete your character_ table, they have changed the playerprofile and it is not worth the effort of repairing.
    • ZBug fixed (NPCs shouldnt jump when coming at you, unless you are at a higher altitude).
    • Able to level to 65.
    • Works with EQLive code (delete your characters).
    • Zoning now works better (Originally it was hanging on the world for 30 seconds).
    • 200+ admins are allowed to level to 255.
    • Test Server Config Is available.
    • Illusions are fixed (#race, /becomenpc, etc.).
    • #race has been changed to allow the race numbers 0-329.
    • Packetfunctions fixed (new encryption).
    • BulkZoneSpawns now work properly.
    • SpawnStruct updated.
    • Removed playerprofile conversions, no longer work.
    • Zoning now uses internal error messages.
    • EmuMemShare will no longer crash zone servers if you have no items.
    EQEmu: http://www.eqemu.net/
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    EQEmu Updates - Developers Meetings
    Thursday, Oct 10, 2002, at 06:31 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEmu website:
    Developer Meetings will start two weeks from now. The first meeting will be the 26th of October (a Saturday) at Noon MST, 2:00PM EST. All meetings will be on Saturdays at the same time unless I say otherwise. These meetings will be to address your concerns of the project, to express your priorities (What you would like to see done first) and questions that you have not been able to get an answer from on the forums.
    EQEmu: http://www.eqemu.net/
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    EQEmu 0.3.9 Released
    Monday, Oct 7, 2002, at 06:12 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.9 has been released:
    This is a big patch, and includes a dbupdate.sql that you SHOULD source, this will allow you to use the new ban/suspend feature, and also to allow certain users to join your server while its locked on the public eqemu server!

    -1 Is suspended
    -2 Is banned
    anything above or equal to 100 allows them to login when its locked.

    EQEMu Binaries (Win32)
    EQEMu Source (Win32,*Nix)

    FYI, I have a friend working on a game and he asked me to encourage people to take a look and signup to the forums, lejendz, (Happy?).

    Patch notes are rather lengthy:
    • Able to use Test Server Code (Must define TEST_SERVER in eq_packet_structs.h).
    • Added new AA abilities (PoP, also requires the define of TEST_SERVER).
    • LS->World access code created, you may now deny/allow users joining your server:
    • Using the flag command:
      Flagging an account above or equal to 100 allows them to join while server is locked.
      Flagging an account as -1 sets them as 'suspended', cannot join.
      Flagging an account as -2 sets them as 'banned', cannot join.
      To use these new features, you must source the dbupdate.sql (unless you sourced the new db.sql).
    • Added some code to make /guildinvite work properly if something is wrong with the characters guild information.
    • Holdzones now will properly reboot zones on different computers AND will reboot static zones.
    • 0.3.9 login/world/zone servers cannot communicate with older versions of the emulator.
    • PVP reworked.
    • AltAdvStats have been updated to work with eqlive.
    • AAPercent found in the PlayerProfile struct.
    • #name now properly functioning like /name.
    • #permarace and #permaclass are now targetable.
    • New evade code added:
    • If someone is avoiding a npc by rooting, it increases their chance of casting at their target.
    • If someone is in range of attack, they will switch targets and attack the close target.
    • You can now use the scribespell command up to level 65.
    • Faction crash fixed.
    • Fixed a attack bug that would give non-monk/beastlord classes 0 attack delay.
    • Various warnings fixed (linux).
    • #copychar has been fixed.
    • Code added to stop spamming of spells (journeymanboots, etc.)
    • You can no longer exceed the haste limit of 1.2 seconds.
    • Clients should no longer attack when they are corpses.
    • Fixed a merchant code carsh, now should randomly pick an item to say is 'handy'.
    • The message code added a while ago has been removed.
    • /find now is server-side aware.
    • Z axis code has been cleaned up.
    • Now have the ability to make npcs unstunnable/mezzable (set banish equal to 101).
    • Server side buff fading should properly work now.
    EQEmu: http://www.eqemu.net/
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    EQEmu 0.3.8 Released
    Monday, Sep 30, 2002, at 06:23 AM
    Filed Under EQEMU.   -Guid-
    EQEmu version 0.3.8 has been released:
    • A world crash bug fixed
    • Merchants fixed
    • Server side buff fading fixed
    • Can no longer attack people with special combat abilities (Flying Kick, Backstab, etc.) unless they are pvp as well as yourself.
    • You are now able to use the view item feature (NEWUI feature, when an item is linked you can click on it and view stats)
    • #filters command created, can help reduce lag, allows you to filter out others attacks and castings.
    • You are now able to delete spells from your spell book
    • HP Regen is now functioning properly
    • Fixed a bug in GetConLevel
    • Fixed character creation, faces now show up properly
    • NPCs now regen mana / health
    • NPCs now help their pets if you attack the pet
    • Various other fixes
    • Cancel magic code disabled
    EQEmu: http://www.eqemu.net/
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    EQEmu 0.3.7 Released
    Wednesday, Sep 25, 2002, at 06:04 AM
    Filed Under EQEMU.   -Guid-
    EQEmu version 0.3.7 has been released:
    • Assassinate code added
    • Deities fixed
    • Growth/shrink fixed
    • Charm is now functional
    • Riposite, dodge, block, parry are fixed
    • Works with latest spells_en.txt
    • Fixed a crash in attack.cpp reguarding damage shields
    • Chaotic backstab and finishing blow are working
    • Bug in SetExp is fixed, it was giving improper number of aapoints
    • Two crashes in attack.cpp fixed
    • Crash in spells.cpp fixed
    • common/files.h added
    • Added some code to attempt keep alive when bandwidth issues occur
    • Cleaned up zoning code
    • Updated death structure
    • Client death fixed
    • Hatelists are now properly working (memory blur, /pet back off)
    • NPCs will no longer walk away when you memory blur them, they will now return home
    • The face you choose when you create your character will be saved in the right spot now (Oldworld faces only)
    • PVP is working, if both players are PVP. Arenas do not work.
    • Monsters will now drop loot (given that there is a loot table for them in the db)
    • Zheader information redone, safe co-ords should be correct now
    • Pets should work for all now
    • Loot tables fixed
    EQEmu: http://www.eqemu.net/
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    EQEmu Inundated With Users
    Tuesday, Sep 17, 2002, at 06:23 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEmu site:
    We are currently getting a surge of people because of Everlore, please understand we have this site usually for under 50 people, and are now receiving 250+ users. If you want to setup your own emulated server, you can download the latest version of EQEMu. If you wish to join a EQEMu server, you must replace the eqhost.txt file in your EverQuest directory with this one here . After you have done that, you must signup to the EQEMu forums to have the ability to login to the EQEMu login server. Once you have done this, you can either open EverQuest without EQW (use quotes): "x:\Program Files\EverQuest\eqgame.exe" patchme

    Or with EQW where you already bypass the patch program.

    if you are in need of assistance, please go to the irc channel on irc.trifocus.net in channel room #eqemu.

    Have fun everyone!

    To add: We temporarily removed our screenshots on this webpage to help with bandwidth.
    EQEmu: http://www.eqemu.net/
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    EQEMu 0.3.6 Released
    Monday, Sep 9, 2002, at 06:34 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.3.6 has been released:
    • You must delete your items DB and your character_ tables because these have been changed on EQLive!
    • There is also a new EQLive MiniLogin available for you people that just want to play by yourself.
    • Bug that caused clients to crash on right clicking on a merchant with no items fixed. (ErrorCode: 4/2848)
    • Groups are now working properly
    • Updated to work with EQLive Code
    • Guilds Fixed
    • Item Drops Fixed
    • Bug crash fixed (that dealt with item drops) (ErrorCode: 4/11297)
    EQEMu: http://www.eqemu.net/
    topic image
    EQEmu 0.3.5 Released
    Tuesday, Sep 3, 2002, at 06:24 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.3.5 has been released:
    EQEMu 0.3.5 is out! We are using a new login setup, please delete your character_ and account tables. We are now using your forum username / pass with the eqlogin, so if you don't have a forum account, make one!
    EQEmu: http://www.eqemu.net/
    topic image
    EQEmu Beta Releases
    Monday, Aug 12, 2002, at 06:29 AM
    Filed Under EQEMU.   -Guid-
    EQEmu Beta Releases:
    No, 0.3.4 is not the current release Most of you do not know we have been testing 0.3.5 for some time now and it is now in stage 5.

    You can download EQEmu Beta 5 or any other beta's as soon as they come out by joining the chat room and typing !files or by going to this link: http://eqemu.sourceforge.net/downloads/

    The readme has also been re-written and edited by khuong, lurker and myself. You can find this new readme (in html format) in the 0.3.5 Beta 5 Zip file, the downloads page (above link), or at http://eqemu.sourceforge.net/shawn319/documents/readme.html
    EQEmu: http://www.eqemu.net/
    topic image
    EQEmu - New Items Needed
    Tuesday, Jul 30, 2002, at 06:37 AM
    Filed Under EQEMU.   -Guid-
    Hogie posted the following:
    We need your help!

    Currently (as of this writing), there are 4299 "updated" items in our items database. These are since they changed the max stats and added focus items. Since we can not use the old ones without converting and loosing "new" features. We are asking you to login to your everquest live accounts with Packet Collector 0.7. This will give us those items you love on EQ so much, and let you stop bugging the development team for them.
    EQEmu: http://www2.eqemu.org/
    topic image
    EQEMU Updates
    Wednesday, Jul 10, 2002, at 06:30 AM
    Filed Under EQEMU.   -Guid-
    Posted on the EQEMU site:
    As of 7-9-2002, The EQEmu Team will no longer release, nor support "Minilogin", "PublicLogin" or any other Loginserver binary or source do to licensing issues. We apologize if you can no longer use EQEmu do to the fact you MUST connect to the EQEmu Loginserver (eqlogin1.eqemu.org and eqlogin2.eqemu.org) in order to run a server and/or play.

    As for the progress of 0.3.5, there has been some progress (yet very slowly) do to the fact we are running at 10% power. Most of the EQEmu coders are away, sleeping, working, dating or just not coding. We believe we may have found some answers to the zoning and disconnect issues but a fix is far from complete. We are still looking for more coders in order to fix up and release a fully working 0.3.5 by Christmas.
    EQEMU: http://eqemu.sourceforge.net/
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    EQEmu Looking For Developers
    Monday, Jul 8, 2002, at 06:25 AM
    Filed Under EQEMU.   -Guid-
    EQEmu is looking for new developers. Posted on the EQEmu site:
    We are looking for a few good gimps (newbie devs to us that is). You must know SQL and tcp/ip and C/C++ in a Linux and Win32 Environment.

    You must be 3l33t like me (Hogie), and have an affro.



    Compensation includes talking to Lyenu, making faces at image, and getting to be in the same channel as me. Being able to login to locked servers and do systemwide messages are also included in this package.

    Please apply in #eqemu on irc.trifocus.net.

    You will get to help with the project some and when you prove yourself as a valuable member of our team, you will get to be added to the group pictures.
    EQEmu: http://eqemu.sourceforge.net/
    topic image
    EQEMu-0.3.4 Released
    Friday, Jun 28, 2002, at 06:33 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.4 has been released:
    Well, here's a new release, it is buggy, but since most of the dev team seems to be AFK forever now.....

    PS: New item format, sorry, you have to put the new ones in. Characters changed too. Bye bye

    **EDIT from shawn319: If you are getting a "Incorrect Version" error when trying to use MiniLogin, you'll need to download the new Minilogin.exe

    NOTE: There is NO Zone9x.exe included in this zip. If you are running Windows 95, 98 or ME you cannot play untill zone9x.exe is released, or untill 0.3.5 is released.
    EQEmu: http://eqemu.sourceforge.net/
    topic image
    EQEmu Team Publishes Team Picture
    Monday, Jun 17, 2002, at 08:40 AM
    Filed Under EQEMU.   -Guid-
    The EQEMu team has posted a picture of themselves on their site:



    Oh my shittin hell...

    EQEmu: http://eqemu.sourceforge.net/
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    EQEmu 0.3.2 Released
    Thursday, May 23, 2002, at 06:35 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.3.2 Cauchemar has been released:
    The wait is over, 0.3.2 is out! We are currently in a beta version, we ask that you visit and report any bugs that you might find! Please note: There are DB changes, new DB must be put in! Secondly, Verant has changed the player profile quite a bit, yes, that means player wipe!
    EQEMu: http://eqemu.sourceforge.net/
    topic image
    EQEmu Public Login v1.02
    Wednesday, May 22, 2002, at 06:24 AM
    Filed Under EQEMU.   -Guid-
    EQEmu Public Login v1.02 has been released!
    This is compatible with the 0.3.2 world server which will be released within the next few days, the 0.3.2 release will be a beta and I ask that you please report any bugs found to our 0.3.2 bug list so we can fix the bugs!
    EQEmu: http://eqemu.sourceforge.net/
    topic image
    EQEmu - Notes On Next Release
    Monday, May 13, 2002, at 06:36 AM
    Filed Under EQEMU.   -Guid-
    The following is information on EQEmu's next release:
    We are working (well most of us) as fast as we can on getting the emu working with current client again. This will be a total wipe of characters upgrade, not something we could stop.

    Well, the devs have come to a conclusion for the next release of the EMu, we will be redoing the login server accounts again. This is a prime time to make everyone have no duplicate accounts (again, I know).

    The new system will be totally different than what you know now. You HAVE to have a valid, non hotmail/excite/yahoo email address (sorry, if you DONT have a normal account, how are you on the net? Does your ISP really suck that much?). You will go to apply for a cdkey from our signup page, it will email it to your email address. Once you have this, you will be able to use the NEW ACCOUNT button in the client and use your account instantly. That is streamlined from the way the system is now.
    EQEmu: http://eqemu.sourceforge.net/
    topic image
    EQEmu Release 0.3.1 And Patch 0.3.1.1
    Monday, Apr 22, 2002, at 06:30 AM
    Filed Under EQEMU.   -Guid-
    EQEMu 0.3.1 has been released. In addition, a patch to fix used spells causing zone crashes has been fixed.

    EQEMu: http://eqemu.sourceforge.net/
    topic image
    EQEmu 0.3.0 Release
    Monday, Apr 8, 2002, at 06:29 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.0 has been released:
    This is a NEW database format, you MUST use our format. We do NOT support upgrading the tables. We also did an account wipe on the login servers.
    • Fixed PC casting on self and saying "spell is too harmful".
    • Fixed crashing when trying to cast a spell with no target.
    • Fixed PVP-Checks for spells, they are now in and working correctly (also, PVP/Non-PVP can't touch eachother with eachothers spells at all).
    • Disable the casting of harmful spells between non-PVP players.
    http://eqemu.sourceforge.net/
    topic image
    EQEmu 0.3.0-PR1 (Bart) Released
    Tuesday, Apr 2, 2002, at 06:24 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.3.0-PR1 (Bart) is out:
    Read the changelog for a list of new features, also please note that is is *NOT* A SUPPORTED RELEASE!

    And also as always, MAKE SURE YOU BACKUP YOUR DATABASE!
    http://eqemu.sourceforge.net/
    topic image
    EQEmu Release 0.2.6 Available
    Tuesday, Mar 26, 2002, at 06:33 AM
    Filed Under EQEMU.   -Guid-
    EQEmu Release 0.2.6 is now available:
    New Release! 0.2.6 - Mickey Mouse

    Mickey Mouse is out! Yay! Changelog and file list is at:

    http://sourceforge.net/project/shownotes.php?release_id=81442

    Lots of new toys and fixes! Have fun!
    http://eqemu.sourceforge.net/
    topic image
    EQEMu - Fix for CTD Bug
    Wednesday, Mar 20, 2002, at 06:37 AM
    Filed Under EQEMU.   -Guid-
    EQEmu has been updated:
    Fix for CTD Bug!!!! http://eqemu.sourceforge.net/forums/showthread.php?s=andthreadid=915

    Thanks to Spud, I found a temporary "fix" for the CTD problems we have (for all "recent" versions).

    The bug stems from the player corpses and when a zone goes to sleep then loads those corpses back into memory when that zone is brought back up. For now, use the following statement in mysql to clear ALL player corpses:

    delete from player_corpses;

    WARNING! That WILL delete ALL the player corpses on your server, BUT, it will allow people to zone correctly again.
    http://eqemu.sourceforge.net/
    topic image
    EQEmu 0.2.5 Released
    Monday, Mar 18, 2002, at 06:33 AM
    Filed Under EQEMU.   -Guid-
    New Release! 0.2.5 (Stable) (Codename: Elmer):
    The Long awaited Elmer is out!

    This is v0.2.4-PR6 with linux compile fixes and CTD (Crash to Desktop) bug fix (Thanks scruffy for both!)

    This is a complete release, no database changes since 2.4-PR6 though.

    Checkout the Release Here: http://sourceforge.net/project/shownotes.php?release_id=79891
    http://eqemu.sourceforge.net/
    topic image
    EQEmu Release 0.2.4-PR6
    Friday, Mar 15, 2002, at 06:22 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 0.2.4-PR6 has been released:
    Here is the Link to the new files:

    https://sourceforge.net/project/shownotes.php?release_id=79695

    Please read the Changelog.txt and Readme.txt BEFORE setting this up! As always, this is a non-supported beta.

    Included:
    • Duel Wield/Double Attack work
    • Starting Items for new chars from Database
    • Stuns Fixed with NPCs
    • Basic NPC AI now
    • Consider Works
    • Factions wirh the NPC AI
    Have fun, and dont forget to check us out on irc.trifocus.net in #eqemu !!!
    http://eqemu.sourceforge.net/
    topic image
    EQEmu Source Update
    Monday, Mar 11, 2002, at 06:42 AM
    Filed Under EQEMU.   -Guid-
    Updated on EQEmu site:
    Hogie has released updated source and binaries for yesterdays patch. Check the files section at Sourceforge to download.
    http://eqemu.sourceforge.net/
    topic image
    Patch Day - NO EMU
    Friday, Mar 8, 2002, at 06:49 AM
    Filed Under EQEMU.   -Guid-
    EverQuest has patched their servers again.
    Todays patch broke ALL versions of EQEmu so make sure you do NOT patch today unless you have a backed up copy of EQ folder and play real EQ. No eta on 0.2.5 or fix.
    http://eqemu.sourceforge.net/
    topic image
    EQEmu 2.4 Pre-Release (Beta) 3
    Tuesday, Mar 5, 2002, at 06:30 AM
    Filed Under EQEMU.   -Guid-
    EQEmu 2.4 Pre-Release (Beta) 3 is available:
    New Beta is out. Just 1 change. You can get it at: http://eqemu.sf.net/hogie/

    Readme: http://eqemu.sf.net/hogie/readme.txt

    Changelog: http://eqemu.sf.net/hogie/CHANGELOG.txt

    Source: http://eqemu.sf.net/hogie/EqEmu-Source-2.4-Prerelease3.zip

    Only the Zone*.exe changed from last release. The world file is the same.
    topic image
    Status of EQEmu 0.2.3 and why it doesn't work
    Thursday, Feb 28, 2002, at 06:35 AM
    Filed Under EQEMU.   -Guid-
    Posted on EQEmu's Web Site:
    Ever since the 2-12-2002 patch, EQEmu 0.2.3 has stopped working because of packet changes. The EQEmu Development team is working hard to fix all of these issues and get 0.2.4 released.

    0.2.3 will NOT work with the latest patch and if you wish to connect to any EQEmu server the following will be required:

    1. If connecting to someone else's server and you are using the latest patch that server must be running the beta version of 0.2.4

    2. If connecting to someone else's server and you have NOT patched at all since 2-12-2002 you can connect to ANY server running 0.2.3 and you can connect to yourself using Mini-Login.

    3. The following servers are known to be using 0.2.4 beta and are ran by EQEmu devs: Gotfrags, Cyberjunky's, Image's Server, T7g's Server and Scruffyhammer.

    Please note these servers are NOT always up and may not always be unlocked. These server REQUIRE the latest patch and eqhost.txt port to be 5997.

    There is currently no ETA for 0.2.4 release because it will be a big update with lots of new features, and changes.
    topic image
    EQEMu v0.2.3 released
    Wednesday, Feb 13, 2002, at 07:05 AM
    Filed Under EQEMU.   -Guid-
    EQEmu v0.2.3 has been released. Verant has also patched their servers so old client versions may no longer work.
    • Fixed alot of memory leaks
    • Added #lock/#unlock
    • Added #motd
    • Added #setallskill
    • Added Merchants
    • Added Basic trading
    • Added #sic
    • Added #uptime
    • Rewrote alot of the database queries to make them fail less
    • New ItemsDB from PacketCollector
    • Alot of misc bug fixes
    • Also should compile on Linux.
     
    MAIN MENU
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    ARCHIVED BLOGS
    Thu, Jan 27, 2005:
    State Of The EMU
    Wed, Jan 26, 2005:
    Warning Important Info Inside
    Mon, Jun 14, 2004:
    EverSide - The "Other" Server
    Mon, Jun 7, 2004:
    EQEMu New Login Server
    Wed, Jun 2, 2004:
    EQEMu New Account Registration
    Mon, May 10, 2004:
    EQEmu Request
    Mon, Apr 26, 2004:
    EQEmu 0.5.7-DR2 Released
    Mon, Apr 19, 2004:
    EQEMu 5.6 Released
    Mon, Apr 5, 2004:
    EQEmu 5.5 Released
    Mon, Mar 15, 2004:
    EQEmu Live Patch
    Tue, Feb 17, 2004:
    EQEmu 1017 Error Defined
    Mon, Jan 19, 2004:
    EQEMu 5.0.0.4 Released
    Fri, Jan 9, 2004:
    EQEMu Logo Contest
    Tue, Dec 30, 2003:
    EQEMu Woes - Donations Needed
    Thu, Dec 18, 2003:
    New Everquest Patch Breaks EQEMu
    Tue, Dec 16, 2003:
    EQEMu 0.5.2 Released
    Mon, Dec 8, 2003:
    Upcoming EverQuest Patch Warning
    Wed, Aug 20, 2003:
    EQEMu Gets A Facelift
    Wed, Jul 23, 2003:
    EQEMu Updates
    Thu, Jul 17, 2003:
    EQEmu 0.5.0 Dev Source Available
    Mon, Jun 30, 2003:
    EQEmu Admin Tool 4.7 Released
    Mon, Jun 16, 2003:
    EQEmu 0.44 Released
    Thu, Jun 12, 2003:
    EQEMu Developer Recruiting
    Mon, Apr 28, 2003:
    EQEMu - Important Security Notice
    Fri, Apr 11, 2003:
    EQEMu Site Hosed
    Mon, Apr 7, 2003:
    All Time High - EQEMu Boasts 86 Players At Once
    Tue, Apr 1, 2003:
    New EQEMu Team Photos Up!
    Mon, Mar 24, 2003:
    EQEMu Update
    Wed, Mar 12, 2003:
    EQEMu 0.4.3 Released
    Tue, Mar 11, 2003:
    EQEMu: Quick Setup Guide For Logging
    Fri, Mar 7, 2003:
    EQEMu Win32 Tech Support
    Tue, Mar 4, 2003:
    EQEMu: Solution For Those That Patched Recently
    Wed, Feb 26, 2003:
    EQEMu: Stress Test - Forever Hacking
    Mon, Feb 17, 2003:
    EQEMu 0.4.2 Released
    Thu, Feb 13, 2003:
    EQEmu: Next Release Coming Up
    Wed, Jan 8, 2003:
    EQEMu Item Creation Contest
    Tue, Jan 7, 2003:
    EQEMu 0.4.1 Released
    Mon, Jan 6, 2003:
    EQEMu ScreenShots
    Fri, Jan 3, 2003:
    EQEMU World Builder Developers Needed
    Mon, Dec 9, 2002:
    EQEMu 0.4.0 Released
    Mon, Nov 25, 2002:
    EQEmu 0.3.13 DB-Addon Released
    Fri, Nov 22, 2002:
    EQEmu 0.3.13 Released
    Fri, Nov 15, 2002:
    EQEMu 3.12 Released
    Tue, Nov 12, 2002:
    EQEMu 0.3.12 Released
    Mon, Nov 4, 2002:
    EQEmu Fix for 3.11
    Mon, Oct 28, 2002:
    EQEmu 0.3.11 Released
    Thu, Oct 10, 2002:
    EQEmu Updates - Developers Meetings
    Mon, Oct 7, 2002:
    EQEmu 0.3.9 Released
    Mon, Sep 30, 2002:
    EQEmu 0.3.8 Released
    Wed, Sep 25, 2002:
    EQEmu 0.3.7 Released
    Tue, Sep 17, 2002:
    EQEmu Inundated With Users
    Mon, Sep 9, 2002:
    EQEMu 0.3.6 Released
    Tue, Sep 3, 2002:
    EQEmu 0.3.5 Released
    Mon, Aug 12, 2002:
    EQEmu Beta Releases
    Tue, Jul 30, 2002:
    EQEmu - New Items Needed
    Wed, Jul 10, 2002:
    EQEMU Updates
    Mon, Jul 8, 2002:
    EQEmu Looking For Developers
    Fri, Jun 28, 2002:
    EQEMu-0.3.4 Released
    Mon, Jun 17, 2002:
    EQEmu Team Publishes Team Picture
    Thu, May 23, 2002:
    EQEmu 0.3.2 Released
    Wed, May 22, 2002:
    EQEmu Public Login v1.02
    Mon, May 13, 2002:
    EQEmu - Notes On Next Release
    Mon, Apr 22, 2002:
    EQEmu Release 0.3.1 And Patch 0.3.1.1
    Mon, Apr 8, 2002:
    EQEmu 0.3.0 Release
    Tue, Apr 2, 2002:
    EQEmu 0.3.0-PR1 (Bart) Released
    Tue, Mar 26, 2002:
    EQEmu Release 0.2.6 Available
    Wed, Mar 20, 2002:
    EQEMu - Fix for CTD Bug
    Mon, Mar 18, 2002:
    EQEmu 0.2.5 Released
    Fri, Mar 15, 2002:
    EQEmu Release 0.2.4-PR6
    Mon, Mar 11, 2002:
    EQEmu Source Update
    Fri, Mar 8, 2002:
    Patch Day - NO EMU
    Tue, Mar 5, 2002:
    EQEmu 2.4 Pre-Release (Beta) 3
    Thu, Feb 28, 2002:
    Status of EQEmu 0.2.3 and why it doesn't work
    Wed, Feb 13, 2002:
    EQEMu v0.2.3 released
    EQEMu v0.2.3 released
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      · USE-EMU. (1)
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      · WORLD-MAKER. (11)
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      · XURI'S WORLD-BUILDER. (3)
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