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"HYBRID."
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HYBRID.
A breakoff UOX Emulator.
Total Articles:
23
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| Hybrid Updates Monday, May 17, 2004, at 06:48 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Major development team overhaul. A new programmer will hopefully
be joining our team. Some people are leaving the team, others have lost
interest. A lot of changes will be coming, for the better mind you. Keep
checking the site.
http://cocsca.net/hybrid/
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| Hybrid Updates Monday, May 3, 2004, at 06:49 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Huge Updates concerning the Psychotropic Project will be posted
within the next few days. Sorry for the lack of updates it has taken
some time to get everything in order. So give us a few days to post it all.
- 0.8.0 Series of Builds coming soon! Huge change log and fix list..
- Windows and Linux Release Dates coming soon!
- Shard Featuring a compilation of Pre-T2A and Pre-UOR using our software!
http://cocsca.net/hybrid/
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| Hybrid Server Build 0.7.1 Beta Monday, Apr 26, 2004, at 06:41 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Server has been down and out due to some computer problems. It will be
back up and running in 1-2 hours. The GOOD/EVIL system is about 90% on
its way to completion. Some new rules must be added into the actual core
of the emulator which in turn will result in a new compile build as soon
as you log on and see the magical ver 7.1 you will know factions are in.
We have both faction styles working and will make them both available
upon release.
http://cocsca.net/hybrid/
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| Psychotropic Updates Monday, Apr 19, 2004, at 07:02 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Server has been down and out due to some computer problems. It will be
back up and running in 1-2 hours. The GOOD/EVIL system is about 90% on
its way to completion. Some new rules must be added into the actual core
of the emulator which in turn will result in a new compile build as soon
as you log on and see the magical ver 7.1 you will know factions are in.
We have both faction styles working and will make them both available
upon release.
http://cocsca.net/hybrid/
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| Hybrid Updates Monday, Apr 12, 2004, at 06:41 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
AOS and NON-AOS crafting systems completed in the latest build. As
well as some lovely new features.
http://cocsca.net/hybrid/
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| Hybrid Updates Monday, Mar 29, 2004, at 06:45 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Server is back online. It is now running a new build 0.6.7,
information on the build can be found below. There is also a
new account system in place. You MUST fill out the app. As
soon as you submit the application it will be processed the IP checked
and if everything appears proper a script will upload it into the
accounts.hls file.
http://cocsca.net/hybrid/
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| Hybrid Updates Monday, Mar 8, 2004, at 06:47 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Check out the lower portion of the site, right side... Vote for us, we
really need to get the server out there so we can get a large number of testers.
Appreciate it!
Server is up!
ACCOUNTS HAVE BEEN FIXED!
Check out UOGATEWAY for details..
A Patch MUST be downloaded from UOGATEWAY. Any problems
just post on the message board.
uog://CCC397EFC632B0DDDDC2EFA4641E5872
Psychotropic BETA has started.
Hybrid.
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| Psychotropic Emulation Updates Monday, Mar 1, 2004, at 07:02 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
The Public Beta Test for the server has been delayed until
March 1st. We have all been horribly busy and haven't had the
time to address certain issues. It will be released on the 1st.
No worries.
Hybrid.
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| Hybrid Updates Monday, Feb 23, 2004, at 06:55 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Just wanted to say that we really appreciate the support we have
been receiving from the Emulation community. This project has been
in the works for a long time and we promise to make it more than
worth the long wait.
We will be launching the server with the Pagan Mod on the 25th
of this Month. We are going to be testing our new mapping system,
and also collecting data on how the server holds up when large
amounts of people are connected. The networking code needs to
be really efficient when we release the package. Few emulators
focus on the actual networking aspects of servers. We hope to
correct this.
Hybrid.
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| Hybrid Psychotropic Emulation Updates Tuesday, Feb 17, 2004, at 06:58 AM Filed Under HYBRID. -Guid- | ↑ |
From Psychotropic Emulation:
Emulation Completion Progress : 63% completed
- Emulator Info section has been organized finally.
- Guild System is completed. Order/Chaos works properly.
- Guild Tags appear as they do on OSI. As well as Chaos/Order titles.
- Faction System is close to completion, missing a few things
- Brtannia faction code needs completed.
Public Beta test will start on the 25th of this month.
Psychotropic Emulation.
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| Psychotropic (Hybrid) Updates: Thursday, Feb 5, 2004, at 07:05 AM Filed Under HYBRID. -Guid- | ↑ |
From Psychotropic (Hybrid):
Well the meeting has been delayed due to everyone being busy.
Hopefully by the end of this week we will be able to get together
and discuss some of the underlying issues.Working on a balanced
Necromancy system for a Non-AOS styled alternative. I will keep
everyone updated so check back in...
Hybrid.
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| Psychotropic Development Meeting Wednesday, Jan 28, 2004, at 06:51 AM Filed Under HYBRID. -Guid- | ↑ |
From Psychotropic Emulation:
There will be a meeting at my house tonight for the Psychotropic team, a log of the
events that take place will be posted late tonight or early tomorrow. Here is a run-down
of what will be going on.
Topics of Discussion:
- New Monster AI path finding.
- New Loot scripts for easy adjustments.
- New Hacking Prevention for a slew of new EMU attackers.
- New Mapping System for continent Pagan
- New world affliction code will be in development.
- HUGE new scripting system will be discussed.
- HUGE new Quest System will be discussed.
Psychotropic Emulation.
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| Hybrid Updates Monday, Jan 12, 2004, at 07:29 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
Steadily working on everything, I'm currently working on getting a new addition to the coding team. Hopefully this will pan out
and we can get things moving faster. The webpage is nearing completion, some graphical ideas are still to be applied but the
information is present. We will be updating within the next 2-3 days with a huge array of info on the Engine so keep checking back.
Hybrid.
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| Hybrid Updates Tuesday, Jan 6, 2004, at 07:30 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
- Beta testing link has been added. Beta test applications are now being accepted if you are interested in helping us out and having some entertaining moments on a PRE-T2a Aimed Emulator fill out an app and we will get you started.
- Updates to Core.cpp // Added new HardCode bool option to main compile. (This will work as an override for specified hard coded items, allowing for complete re-writes of .cpp's if one were so inclined. (complete control))
- --As of late the only supported language is C, a base script language is yet to be decided upon suggestions are welcome.
- Updates to Core.cpp // Fixed Core to load .ini file for variables.
- Updates to Core.cpp // Fixed issue with server not counting banked items.
- Updates to DefWeaps.cpp // Added random extra damage based on skill formula.
- Updates to Administer.cpp // Added ChainLevels, command overriding etc.
- Updates to WalkPackets.cpp // Fixed critical buffering problem.
- Updates to EconomicLife.cpp // Economics System (good). See Emu Info for details.
- Updates to PlayerBase.cpp // Added Timestamp support for players.
- Updates to Notoriety.cpp // Added new Notoriety system with additional titles.
- Updates to KarmaFame.cpp // Disabled now for Notoriety, easily re-enabled.
- Updates to PlayerBase.cpp // Added Bool support for NewbiePlayerTags.
- Updates to Necromancer.cpp // Added AOS Necromancy skill and spells. (Bool)
- Updates to Necromancer.cpp // Start modding Necro for NON-AOS Necromancy.
- Updates to CleanWorld.cpp // Fixed issue with deleting locked down items on clean.
- Updates to WalkPacket.cpp // Added speedhack detection code.
- Changes to ihouse.cpp // Support for ihouse script added, still in C language.
- Changes to pMage.cpp // FlameStrike and Meteor working with correct animations.
Psychotropic Emulation (Hybrid).
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| Hybrid Updates Monday, Dec 15, 2003, at 07:13 AM Filed Under HYBRID. -Guid- | ↑ |
Hybrid has changed their website again. From Hybrid:
Psychotropic will be back and fully operational by Dec 18. You can expect a new design, fresh content and a lot more info
concerning the Psychotropic project, so keep hitting the refresh button.
Hybrid.
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| More Hybrid Updates Tuesday, Dec 9, 2003, at 07:27 AM Filed Under HYBRID. -Guid- | ↑ |
From Hybrid:
We will be accepting applications for the Psychotropic "RC3" Server starting today and continuing on through the next couple of
weeks until we reach a satisfactory digit.
Testing phases of Psychotropic RC3 will be launched by this weekend, this will be a fully functional shard, no resets, no game
stopping flaws, all skills intact, and massive amount of features working rivaling any other Emulators. All
towns/dungeons/wilderness areas have been tended to an are flourishing with life and activities.
The Shard itself will represent the ideal's of OLDER "UO" aka "Glory Days" with a new additions and modifications along the way.
We will be using the message boards to keep in constant contact with all the players.
We will be asking that players report any noticeable problems, suggest corrections/improvements, test new implementations, and
all around help us create a manageable, stable and bug free release. The Psychotropic Core Software is still in early stages,
since it is a completely reworked version of the old and rusty HellfirE/Hybrid Engine there will be a variety of things that will
need attention at first, however we will be addressing these issues in a very dedicated and timely fashion so head over to the
Join Psychotropic link on the left, throw us an application and you will be notified of your Account Status when the server is
ready for launch.
Hybrid.
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| Hybrid Emulator Returns Monday, Dec 8, 2003, at 08:14 AM Filed Under HYBRID. -Guid- | ↑ |
From the Hybrid site:
Back from the Great Below with a renewed since of giving a damn.
Psychotropic a new UO-Emulation Goal from the ashes of the Hybrid Project.
Basically the desire to play UO the way it "used' to be before greed filtered through the veins of OSI is the inspiration for the
re-birth of this project. There will be a large amount of effort put into fine tuning the PVP and PVM aspects of this Emulator
and making that once again enjoyable. Hopefully when all is said and done this will be a Server/Emulator capable of representing
UO the way the majority of the population wishes it was.
The goal is an up to date version of the UO that existed pre Karma/Fame Publishes etc. with added abilities, skills, modes,
crafts and a more well balanced gameplay mechanic.
The Psychotropic team is dedicated to upping the bar on the current crustation that is UO. To re-inject the element of fun and
suprise back into a stale world of boredom, no more bugs, no more annoyances, no more not being able to accomplish things you
want accomplished, no more bullshit.
After the release of the Core 1.0x Build, this project will be made open source for "hopefully" more developmental support.
Hybrid.
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| Hybrid Returns - Version 0.9.7c Thursday, Sep 12, 2002, at 07:41 AM Filed Under HYBRID. -Guid- | ↑ |
Hybrid has returned and re-opened their online shard.
- 1 Huge New Town
- 2 New dungeon/fighting areas
- New Territory System.
- Monster Factions/Monsters plan attacks.
- Dark Magery working/updated.
- New Combat System
- New Damage Calculations Scheme
- New Storyline/Quest mode
- More Player importance on the world.
- New Monsters and Evil Creatures
- New Improved AI fighting Schemes
- Version 0.9.7c Build Info coming soon.
Hybrid: http://www.paigelore.com/hybrid/
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| Hybrid Test Build 0.9.6e Monday, Apr 22, 2002, at 06:39 AM Filed Under HYBRID. -Guid- | ↑ |
Hybrid Server Test Build 0.9.6e:
Hybrid is back up it is currently running Test Build 0.9.6e if anything
messes up we will take it down and swap versions until we fix the problems but
everything should run smooth. However there is a NEW IP so make sure to change
the one in your login.cfg file!!! Through out the day check the webpage for updates. We
will be adding new information on how necromancy works and how bulk order system works.
New Graphics Patch is updated Trade Menu Fixed.
http://www.paigelore.com/hybrid/
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| Hybrid EMU Website Updated Wednesday, Apr 17, 2002, at 06:56 AM Filed Under HYBRID. -Guid- | ↑ |
| Hybrid Patch 0.9.3a Available Tuesday, Mar 26, 2002, at 06:36 AM Filed Under HYBRID. -Guid- | ↑ |
New patch 0.9.3a includes - the following:
- Energy Vortex Updated (fixed)
- Blade Spirits Update (fixed)
- Added more damage on various weapons
- Bounce on Connecting (fixed)
- New Dungeon (Supported)
- Blacksmithing requirements changed
- Certains spells now do more damage
http://members.bellatlantic.net/~enzymes/index.html
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| Hybrid Update Wednesday, Feb 13, 2002, at 06:55 AM Filed Under HYBRID. -Guid- | ↑ |
Posted on the http://www.paigelore.com/hybrid/ main site:
"A bug involving carpentry and the making of bows that sell for quite alot of money
has been fixed. Anyone who exploited this bug has been punished. All items purchased
with dirty money made from selling the bows has been removed. Thank you to certain
players who informed me. As for the people who abused it well I imagine you
are sorry enough as it is. Also Guards no longer spawn with Halbred's of the Meteor. Sorry!"
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| Hybrid Ver 0.9.4e Monday, Feb 4, 2002, at 09:07 AM Filed Under HYBRID. -Guid- | ↑ |
Hybrid 0.9.4e has been released.
- New Level/Rewards system in place.
- Energy Vortex's will now attack anything.
- Blade Spirits have been weakend.
- New Checking System in Place.
- You can now access your bank from your house sign.
Get it here: http://www.paigelore.com/hybrid/
Also noted on the Hybrid Web Site:
"To clear up a few questions. One that I receive over and over is this : Since Hybrid is a stand
alone emulator, is it extremely buggy? Will the world be redone on a regular basis? Well, here are some
answers : No, Hybrid is out of the bug stage, there are some skill bugs but no game stopping or
distracting bugs. NO, the world will NEVER be destroyed and re-created, it will always be
there, so if you created a character back in the HellfirE stages, your character is still there.
Hope this clears some things up."
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Mon, May 17, 2004:
Mon, May 3, 2004:
Mon, Apr 26, 2004:
Mon, Apr 19, 2004:
Mon, Apr 12, 2004:
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Wed, Feb 13, 2002:
Mon, Feb 4, 2002:
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