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  HYBRID.
A breakoff UOX Emulator.
Total Articles: 23
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Hybrid Updates
Monday, May 17, 2004, at 06:48 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Major development team overhaul. A new programmer will hopefully be joining our team. Some people are leaving the team, others have lost interest. A lot of changes will be coming, for the better mind you. Keep checking the site.
http://cocsca.net/hybrid/
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Hybrid Updates
Monday, May 3, 2004, at 06:49 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Huge Updates concerning the Psychotropic Project will be posted within the next few days. Sorry for the lack of updates it has taken some time to get everything in order. So give us a few days to post it all.
  • 0.8.0 Series of Builds coming soon! Huge change log and fix list..
  • Windows and Linux Release Dates coming soon!
  • Shard Featuring a compilation of Pre-T2A and Pre-UOR using our software!
http://cocsca.net/hybrid/
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Hybrid Server Build 0.7.1 Beta
Monday, Apr 26, 2004, at 06:41 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Server has been down and out due to some computer problems. It will be back up and running in 1-2 hours. The GOOD/EVIL system is about 90% on its way to completion. Some new rules must be added into the actual core of the emulator which in turn will result in a new compile build as soon as you log on and see the magical ver 7.1 you will know factions are in. We have both faction styles working and will make them both available upon release.
http://cocsca.net/hybrid/
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Psychotropic Updates
Monday, Apr 19, 2004, at 07:02 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Server has been down and out due to some computer problems. It will be back up and running in 1-2 hours. The GOOD/EVIL system is about 90% on its way to completion. Some new rules must be added into the actual core of the emulator which in turn will result in a new compile build as soon as you log on and see the magical ver 7.1 you will know factions are in. We have both faction styles working and will make them both available upon release.
http://cocsca.net/hybrid/
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Hybrid Updates
Monday, Apr 12, 2004, at 06:41 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
AOS and NON-AOS crafting systems completed in the latest build. As well as some lovely new features.
http://cocsca.net/hybrid/
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Hybrid Updates
Monday, Mar 29, 2004, at 06:45 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Server is back online. It is now running a new build 0.6.7, information on the build can be found below. There is also a new account system in place. You MUST fill out the app. As soon as you submit the application it will be processed the IP checked and if everything appears proper a script will upload it into the accounts.hls file.
http://cocsca.net/hybrid/
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Hybrid Updates
Monday, Mar 8, 2004, at 06:47 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Check out the lower portion of the site, right side... Vote for us, we really need to get the server out there so we can get a large number of testers. Appreciate it!

Server is up! ACCOUNTS HAVE BEEN FIXED!

Check out UOGATEWAY for details.. A Patch MUST be downloaded from UOGATEWAY. Any problems just post on the message board.

uog://CCC397EFC632B0DDDDC2EFA4641E5872

Psychotropic BETA has started.
Hybrid.
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Psychotropic Emulation Updates
Monday, Mar 1, 2004, at 07:02 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
The Public Beta Test for the server has been delayed until March 1st. We have all been horribly busy and haven't had the time to address certain issues. It will be released on the 1st. No worries.
Hybrid.
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Hybrid Updates
Monday, Feb 23, 2004, at 06:55 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Just wanted to say that we really appreciate the support we have been receiving from the Emulation community. This project has been in the works for a long time and we promise to make it more than worth the long wait.

We will be launching the server with the Pagan Mod on the 25th of this Month. We are going to be testing our new mapping system, and also collecting data on how the server holds up when large amounts of people are connected. The networking code needs to be really efficient when we release the package. Few emulators focus on the actual networking aspects of servers. We hope to correct this.
Hybrid.
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Hybrid Psychotropic Emulation Updates
Tuesday, Feb 17, 2004, at 06:58 AM
Filed Under HYBRID.   -Guid-
From Psychotropic Emulation:
Emulation Completion Progress : 63% completed
  • Emulator Info section has been organized finally.
  • Guild System is completed. Order/Chaos works properly.
  • Guild Tags appear as they do on OSI. As well as Chaos/Order titles.
  • Faction System is close to completion, missing a few things
  • Brtannia faction code needs completed.
Public Beta test will start on the 25th of this month.
Psychotropic Emulation.
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Psychotropic (Hybrid) Updates:
Thursday, Feb 5, 2004, at 07:05 AM
Filed Under HYBRID.   -Guid-
From Psychotropic (Hybrid):
Well the meeting has been delayed due to everyone being busy. Hopefully by the end of this week we will be able to get together and discuss some of the underlying issues.Working on a balanced Necromancy system for a Non-AOS styled alternative. I will keep everyone updated so check back in...
Hybrid.
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Psychotropic Development Meeting
Wednesday, Jan 28, 2004, at 06:51 AM
Filed Under HYBRID.   -Guid-
From Psychotropic Emulation:
There will be a meeting at my house tonight for the Psychotropic team, a log of the events that take place will be posted late tonight or early tomorrow. Here is a run-down of what will be going on.
Topics of Discussion:
  • New Monster AI path finding.
  • New Loot scripts for easy adjustments.
  • New Hacking Prevention for a slew of new EMU attackers.
  • New Mapping System for continent Pagan
  • New world affliction code will be in development.
  • HUGE new scripting system will be discussed.
  • HUGE new Quest System will be discussed.
Psychotropic Emulation.
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Hybrid Updates
Monday, Jan 12, 2004, at 07:29 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
Steadily working on everything, I'm currently working on getting a new addition to the coding team. Hopefully this will pan out and we can get things moving faster. The webpage is nearing completion, some graphical ideas are still to be applied but the information is present. We will be updating within the next 2-3 days with a huge array of info on the Engine so keep checking back.
Hybrid.
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Hybrid Updates
Tuesday, Jan 6, 2004, at 07:30 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
  • Beta testing link has been added. Beta test applications are now being accepted if you are interested in helping us out and having some entertaining moments on a PRE-T2a Aimed Emulator fill out an app and we will get you started.
  • Updates to Core.cpp // Added new HardCode bool option to main compile. (This will work as an override for specified hard coded items, allowing for complete re-writes of .cpp's if one were so inclined. (complete control))
  • --As of late the only supported language is C, a base script language is yet to be decided upon suggestions are welcome.
  • Updates to Core.cpp // Fixed Core to load .ini file for variables.
  • Updates to Core.cpp // Fixed issue with server not counting banked items.
  • Updates to DefWeaps.cpp // Added random extra damage based on skill formula.
  • Updates to Administer.cpp // Added ChainLevels, command overriding etc.
  • Updates to WalkPackets.cpp // Fixed critical buffering problem.
  • Updates to EconomicLife.cpp // Economics System (good). See Emu Info for details.
  • Updates to PlayerBase.cpp // Added Timestamp support for players.
  • Updates to Notoriety.cpp // Added new Notoriety system with additional titles.
  • Updates to KarmaFame.cpp // Disabled now for Notoriety, easily re-enabled.
  • Updates to PlayerBase.cpp // Added Bool support for NewbiePlayerTags.
  • Updates to Necromancer.cpp // Added AOS Necromancy skill and spells. (Bool)
  • Updates to Necromancer.cpp // Start modding Necro for NON-AOS Necromancy.
  • Updates to CleanWorld.cpp // Fixed issue with deleting locked down items on clean.
  • Updates to WalkPacket.cpp // Added speedhack detection code.
  • Changes to ihouse.cpp // Support for ihouse script added, still in C language.
  • Changes to pMage.cpp // FlameStrike and Meteor working with correct animations.
Psychotropic Emulation (Hybrid).
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Hybrid Updates
Monday, Dec 15, 2003, at 07:13 AM
Filed Under HYBRID.   -Guid-
Hybrid has changed their website again. From Hybrid:
Psychotropic will be back and fully operational by Dec 18. You can expect a new design, fresh content and a lot more info concerning the Psychotropic project, so keep hitting the refresh button.
Hybrid.
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More Hybrid Updates
Tuesday, Dec 9, 2003, at 07:27 AM
Filed Under HYBRID.   -Guid-
From Hybrid:
We will be accepting applications for the Psychotropic "RC3" Server starting today and continuing on through the next couple of weeks until we reach a satisfactory digit.

Testing phases of Psychotropic RC3 will be launched by this weekend, this will be a fully functional shard, no resets, no game stopping flaws, all skills intact, and massive amount of features working rivaling any other Emulators. All towns/dungeons/wilderness areas have been tended to an are flourishing with life and activities.

The Shard itself will represent the ideal's of OLDER "UO" aka "Glory Days" with a new additions and modifications along the way.

We will be using the message boards to keep in constant contact with all the players.

We will be asking that players report any noticeable problems, suggest corrections/improvements, test new implementations, and all around help us create a manageable, stable and bug free release. The Psychotropic Core Software is still in early stages, since it is a completely reworked version of the old and rusty HellfirE/Hybrid Engine there will be a variety of things that will need attention at first, however we will be addressing these issues in a very dedicated and timely fashion so head over to the Join Psychotropic link on the left, throw us an application and you will be notified of your Account Status when the server is ready for launch.
Hybrid.
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Hybrid Emulator Returns
Monday, Dec 8, 2003, at 08:14 AM
Filed Under HYBRID.   -Guid-
From the Hybrid site:
Back from the Great Below with a renewed since of giving a damn.

Psychotropic a new UO-Emulation Goal from the ashes of the Hybrid Project.

Basically the desire to play UO the way it "used' to be before greed filtered through the veins of OSI is the inspiration for the re-birth of this project. There will be a large amount of effort put into fine tuning the PVP and PVM aspects of this Emulator and making that once again enjoyable. Hopefully when all is said and done this will be a Server/Emulator capable of representing UO the way the majority of the population wishes it was.

The goal is an up to date version of the UO that existed pre Karma/Fame Publishes etc. with added abilities, skills, modes, crafts and a more well balanced gameplay mechanic.

The Psychotropic team is dedicated to upping the bar on the current crustation that is UO. To re-inject the element of fun and suprise back into a stale world of boredom, no more bugs, no more annoyances, no more not being able to accomplish things you want accomplished, no more bullshit.

After the release of the Core 1.0x Build, this project will be made open source for "hopefully" more developmental support.
Hybrid.
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Hybrid Returns - Version 0.9.7c
Thursday, Sep 12, 2002, at 07:41 AM
Filed Under HYBRID.   -Guid-
Hybrid has returned and re-opened their online shard.
  • 1 Huge New Town
  • 2 New dungeon/fighting areas
  • New Territory System.
  • Monster Factions/Monsters plan attacks.
  • Dark Magery working/updated.
  • New Combat System
  • New Damage Calculations Scheme
  • New Storyline/Quest mode
  • More Player importance on the world.
  • New Monsters and Evil Creatures
  • New Improved AI fighting Schemes
  • Version 0.9.7c Build Info coming soon.
Hybrid: http://www.paigelore.com/hybrid/
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Hybrid Test Build 0.9.6e
Monday, Apr 22, 2002, at 06:39 AM
Filed Under HYBRID.   -Guid-
Hybrid Server Test Build 0.9.6e:
Hybrid is back up it is currently running Test Build 0.9.6e if anything messes up we will take it down and swap versions until we fix the problems but everything should run smooth. However there is a NEW IP so make sure to change the one in your login.cfg file!!! Through out the day check the webpage for updates. We will be adding new information on how necromancy works and how bulk order system works. New Graphics Patch is updated Trade Menu Fixed.
http://www.paigelore.com/hybrid/
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Hybrid EMU Website Updated
Wednesday, Apr 17, 2002, at 06:56 AM
Filed Under HYBRID.   -Guid-
The Hybrid Ultima Online Emulator site has been updated.

http://www.paigelore.com/hybrid/
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Hybrid Patch 0.9.3a Available
Tuesday, Mar 26, 2002, at 06:36 AM
Filed Under HYBRID.   -Guid-
New patch 0.9.3a includes - the following:
  • Energy Vortex Updated (fixed)
  • Blade Spirits Update (fixed)
  • Added more damage on various weapons
  • Bounce on Connecting (fixed)
  • New Dungeon (Supported)
  • Blacksmithing requirements changed
  • Certains spells now do more damage
http://members.bellatlantic.net/~enzymes/index.html
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Hybrid Update
Wednesday, Feb 13, 2002, at 06:55 AM
Filed Under HYBRID.   -Guid-
Posted on the http://www.paigelore.com/hybrid/ main site:
"A bug involving carpentry and the making of bows that sell for quite alot of money has been fixed. Anyone who exploited this bug has been punished. All items purchased with dirty money made from selling the bows has been removed. Thank you to certain players who informed me. As for the people who abused it well I imagine you are sorry enough as it is. Also Guards no longer spawn with Halbred's of the Meteor. Sorry!"
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Hybrid Ver 0.9.4e
Monday, Feb 4, 2002, at 09:07 AM
Filed Under HYBRID.   -Guid-
Hybrid 0.9.4e has been released.
  • New Level/Rewards system in place.
  • Energy Vortex's will now attack anything.
  • Blade Spirits have been weakend.
  • New Checking System in Place.
  • You can now access your bank from your house sign.
Get it here: http://www.paigelore.com/hybrid/

Also noted on the Hybrid Web Site:
"To clear up a few questions. One that I receive over and over is this : Since Hybrid is a stand alone emulator, is it extremely buggy? Will the world be redone on a regular basis? Well, here are some answers : No, Hybrid is out of the bug stage, there are some skill bugs but no game stopping or distracting bugs. NO, the world will NEVER be destroyed and re-created, it will always be there, so if you created a character back in the HellfirE stages, your character is still there. Hope this clears some things up."
 
MAIN MENU
HOME
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102 ARCHIVED TOPICS
ARCHIVED BLOGS
Mon, May 17, 2004:
Hybrid Updates
Mon, May 3, 2004:
Hybrid Updates
Mon, Apr 26, 2004:
Hybrid Server Build 0.7.1 Beta
Mon, Apr 19, 2004:
Psychotropic Updates
Mon, Apr 12, 2004:
Hybrid Updates
Mon, Mar 29, 2004:
Hybrid Updates
Mon, Mar 8, 2004:
Hybrid Updates
Mon, Mar 1, 2004:
Psychotropic Emulation Updates
Mon, Feb 23, 2004:
Hybrid Updates
Tue, Feb 17, 2004:
Hybrid Psychotropic Emulation Updates
Thu, Feb 5, 2004:
Psychotropic (Hybrid) Updates:
Wed, Jan 28, 2004:
Psychotropic Development Meeting
Mon, Jan 12, 2004:
Hybrid Updates
Tue, Jan 6, 2004:
Hybrid Updates
Mon, Dec 15, 2003:
Hybrid Updates
Tue, Dec 9, 2003:
More Hybrid Updates
Mon, Dec 8, 2003:
Hybrid Emulator Returns
Thu, Sep 12, 2002:
Hybrid Returns - Version 0.9.7c
Mon, Apr 22, 2002:
Hybrid Test Build 0.9.6e
Wed, Apr 17, 2002:
Hybrid EMU Website Updated
Tue, Mar 26, 2002:
Hybrid Patch 0.9.3a Available
Wed, Feb 13, 2002:
Hybrid Update
Mon, Feb 4, 2002:
Hybrid Ver 0.9.4e
Hybrid Ver 0.9.4e
1,132 BLOGS IN 102 TOTAL TOPICS
 · TOPIC INDEX
  · AC-DOME. (14)
  · ACCOMPLICE. (6)
  · ACMAPPY. (1)
  · ACSERVER. (4)
  · ACeXP. (8)
  · ANARCHY ONLINE. (1)
  · ASHERON'S CALL. (5)
  · ASTONIA. (1)
  · ATUM. (2)
  · AXIS. (16)
  · BASEWORLD. (2)
  · BIG-BROTHER. (9)
  · CAMELOT'S LAND. (4)
  · CANERA PROJECT. (12)
  · COADSERVER. (21)
  · COXDEV. (5)
  · DARK AGE OF CAMELOT. (5)
  · DARK AGES. (6)
  · DAWN OF LIGHT. (16)
  · DFN-WARRIOR. (3)
  · EPSILON. (31)
  · EQEMU. (74)
  · EQWINDOW. (6)
  · EVERQUEST. (5)
  · FANTASY REALM ONLINE. (1)
  · FUNGWAN. (1)
  · FUSE. (3)
  · GMTOOLS. (1)
  · HACKERSQUEST. (19)
  · HORIZONS. (1)
  · HOUSE DESIGNER. (1)
  · HYBRID. (23)
  · IGNITION. (9)
  · IMPRINT. (5)
  · INSIDE-UO. (2)
  · IRIS (6)
  · JEDIMAN. (5)
  · KAIRTECH. (4)
  · KRRIO'S CLIENT. (6)
  · LEGEND SERVER. (14)
  · LEGIONS OF CHAOS. (12)
  · LIQUIDIZE. (1)
  · LONE-WOLF. (55)
  · LUPUS. (2)
  · METHOD. (6)
  · MODIFY-UO. (2)
  · MULBUILDER. (6)
  · MY BALLS. (2)
  · NOX-WIZARD. (40)
  · ORBSYDIA. (14)
  · ORE. (1)
  · PAIGELORE. (6)
  · PANDORAS BOX. (20)
  · PENULTIMA ONLINE - POL. (18)
  · POL UTILITIES. (2)
  · POSR. (6)
  · PRETENDER (4)
  · PUNTS TOOLBOX. (3)
  · RAZOR. (5)
  · REVELATION. (5)
  · RUNUO LOCALIZATION VIEWER (2)
  · RUNUO SCRIPTS. (2)
  · RUNUO TEMPLATE WIZARD. (1)
  · RUNUO. (58)
  · RYANDOR. (29)
  · SCRIPT SHARING. (4)
  · SHIT. (1)
  · SHOW-EQ. (32)
  · SLYCK NEWS. (3)
  · SMALLWORLD. (3)
  · SPHERE. (34)
  · Steam Engine (9)
  · TUPI. (1)
  · UAS. (32)
  · UNITED GAMING PROJECT. (6)
  · UO-FREE. (4)
  · UO-GATEWAY. (34)
  · UO-INSIDE-OUT. (3)
  · UO-RICE. (3)
  · UOARCHITECT. (10)
  · UOBUILD. (1)
  · UOGENIUS. (4)
  · UOP. (2)
  · UOSCREENSHOT (1)
  · UOX-CLASSIC. (40)
  · UOX3 UNNOFICIAL. (3)
  · UOX3-EvilDeD. (43)
  · UOX3.ORG (11)
  · UOXBOX. (31)
  · UOXC:NS (29)
  · UOXDEV - UOX3js. (43)
  · UOXNG. (1)
  · UOXPARK. (16)
  · UOXPERIENCE. (4)
  · USE-EMU. (1)
  · USEUO. (5)
  · WEAZY. (4)
  · WOLFPACK. (33)
  · WOLFPAW. (4)
  · WORLD-MAKER. (11)
  · WORLDFORGE. (3)
  · XURI'S WORLD-BUILDER. (3)
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