If you have reached this page from an outside source such as an Internet Search or forum
referral, please note that this page (the one you just landed on) is an
archive containing articles on
"DAWN OF LIGHT."
from a Blogger named Infymus. This website,
- is a blog belonging to INFYMUS. Click "MAIN" on the Main Menu to see current blogs.
DAWN OF LIGHT.
Dawn Of Light is a Dark Age Of Camelot Emulator.
| From Dawn Of Light:
Finally I managed to set up an automatic build process for the newest CVS Versions. Read here how it works and how to get the
absolute latest binaries ... stable or not ...
| From Dawn Of Light:
GOA is patching to 1.68 encryption too now. So take care and don't patch anymore. We are working highspeed to get 1.68 into DOL
| From Dawn Of Light:
Dawn Of Light.
As many of you might have noticed, I added a new section on our homepage (http://www.dolserver.com) on the left side, called
"Debug Builds" This section will contain debug builds of the DOL Server software. Those builds are the most up to date versions.
This means, they contain all new features we are working on and they are brand new. However this also means that they might be
buggy and that we have included new bugs in the things we are working on.
What use is this now you will ask? Well, since now DOL is going into a phase of lots of functionality, we (the few developers)
can not test it thoroughly enough anymore. This means we have to let YOU ALL test the software and submit your bug reports. On
the page ("Debug Builds") I also included a link to detailed instructions on how to send us your bug-reports! The more the
better!!! Whenever we have fixed some bugs, we will make a new debug-build with a minor version increase (eg 1.5.0 -> 1.5.1 ->
1.5.2 etc.) and release it in this section again for you to download. This way we can keep testing the software and you can
actually see your bugs being fixed!
Included with every version you can download from there we will include a file ("history.txt") that will detail the changes that
have been made and the bugs that have been fixed!
So if you want to test the newest software and help us find bugs and fix them, go and check out this section of our homepage!
Once the code in this section becomes stable I will make a release build which will be added to sourceforge and be made the
official stable release and we will move on to the next major step (eg. 1.6.0)
Thanks, and I hope you like this news!
| From DOL:
Welcome Thrydon! He is another addition to our development team. A professional programmer that will help DOL a great deal.
| From DOL:
I added a new menu item called "CVS-History" Clicking there you can see what's new on the CVS. Click on the DOL-Banner to get
your menu back afterwards.
| DOL 1.4.1 has been released:
- This release is primarily a patch for version 1.4 but it also includes a few extra goodies.
| || Dawn Of Light IRC Development Meeting |
Thursday, Jul 31, 2003, at 06:19 AM
Filed Under DAWN OF LIGHT. -Guid-
| ↑ |
| From DOL:
The 1.4b dev meeting will be taking place in #dol on irc.ipdn.org. From now on this will be the official DOL IRC channel.
Starting time is 11:00 a.m. EST (GMT - 5) on July 31st. Sorry about the short notice but this works best for the current active
dev team. Any and all are welcome to attend but those of you who want to work on the emulator as a core developer are encouraged
to show up. Copies of the dev meeting will be available afterward for those of you who miss it. I hope to see you all there!
Dawn Of Light.
| DOL 1.3b has been released. From the DOL site:
The DOL development team thanks you for choosing the Dawn of Light DAoC emulation package. We appreciate the support of
our community will continue to bring you the best in DAoC emulation solutions.
Dawn Of Light.
For those of you who don’t already know, I (Corillian) have not been shipped off to boot camp yet. I have been
delayed until January or December and will continue to work on DOL until then.
A dev meeting is planned for sometime later this week and will be held in #dol on irc.ipdn.org. This will be a long
meeting and may encompass 3-4 hours plus. Many important issues will be covered including:
The time of the meeting will be announced shortly. Everyone is welcome to the dev meeting but those of you
who want to become core developers will want to make a point of showing up.
- Porting DOL to a new framework based on pure managed C++
- Databases - the war between XML, MySQL, and flat file formats continues
- Restructuring of the DOL team and organizing it
- Redefining tasks and handing out assignments
- Writing up an official design doc
- The design of DOL and future subsystems
- Tutorials and related documents
1.3b marks the 5th release and 2 months of active development. DOL has come a long way since 1.0a and I would like to personally thank
everyone who has contributed or shown support for the project. There are a lot of new things to play with in this release and they include:
- Viewing other players within the world
- GUI for account management
- Groundwork for Remote Administration has been laid and will be made fully available as a patch or in 1.4b.
- Many misc. bug fixes
- Expanded script API (as usual)
- Groundwork for NPC’s and player inventory. Will be made available in 1.4b.
- CFACC has been fixed!!!!
- Anything else that I forgot because I’m sure there is something
None that we know of, please report all bugs in the Support forum at http://www.dolserver.com
A lot of things are in the works for 1.4b. In fact, when finished, 1.4b might be the largest and most feature filled
release to date. Some of the things “planned” are:
To stay up to date on new features I recommend you attend the upcoming dev meeting as outlined above
and frequent the DOL IRC channel.
- Remote Administration
- A more streamlined and better organized GUI for all 3 servers
- For those of you who will run all 3 servers on the same machine there will be a centralized control panel so you don’t have 3 consoles and 3 application windows to deal with
- A web UI
- New 3rd party utilities
- A GM tool (not 100% certain on this one yet)
- New data management system
- Re-organization of the script API and better documentation
- Player inventory
- Working service builds
| From Dawn Of Light:
Corillian has released the sources for version 1.3 of DOL! And he uploaded the sources to SOURCEFORGE and there alone!
Dawn Of Light.
| Posted on DOL (DAoc Server Emulator):
Well, I know I am supposed to be gone but things worked out kind of funny. As it turns out, my recruiters made a typing error on
my paper work so I have been delayed. I am on day by day call now. This means that at any moment of any weekday I could get a
phone call to tell me I am shipping out that evening. 1.2b will probably be my last release unless I get delayed again. The
uncertainty of my departure date is causing some problems when it comes to giving anyone a definite timeline. That said, you can
understand why it has taken me a bit longer to get out 1.2b.
Dawn Of Light.
Details on 1.2b:
Most of the differences in 1.2b are in how world data is managed. I have moved most of the world management module to managed
C++. Due to my inexperience with managed C++ it took me an extra day or 2 of debugging to get everything satisfactory. There
could still be some bugs that are hiding due to my inexperience with managed C++ but luckily it is easier to debug managed C++.
If you find one of these little "easter eggs" please let me know so I can immediatly fix it.
Unfortunately, I still havn't written the routines to allow players to see each other but that's next for 1.3b. The script API
has undergone a decent number of changes. I have expanded on the script API with a few more classes as well as moving a portion
of the data management subsystem directly into ScriptMgr.cs. This is extremely powerful for you hardcore scripters. It allows you
to write your own Character derived classes and you can control how they're read from and written to disk. The console output
from compiling scripts is now much more informative and helpful. It's still written to compres.txt so you can save it.
Overview of changes:
"Some" of the things planned for 1.3b:
- World management moved to managed C++ and exposed by scripts
- Script API expanded (Too many changes to list here, check the API documentation)
- Debug packet added. If you enable it for your player you can turn it on/off by hitting F12.
- Installer created so it's easier for people to install/uninstall DOL
- Ported fyck's patchserver to the DOL network core and GUI theme. (I have his permission to release his parts of the source)
- Changes to the types and amount of information the console displays - this includes better feedback when compiling scripts
I know we're currently in the process of moving to http://www.dolserver.com but I re-opened our old forums so I can get some
feedback on 1.2b until we've finished the moving process. Thank you all again for your support.
- The ability for players to see each other
- Expand the script API some more (always)
- MySQL support? (not 100% sure on this one)
- World thread for calculating AI etc...
- Account management for the game server
| ArchAngel sent me the following:
Well as most of you know DOL (Dawn of Light) has been beating hard on the Dark Age of Camelot Emulator community. We have made
ALOT of progress within the past month. Scripts for commands are being added constantly.
Prior DOL: http://www.ipdn.org/p/dol/
We have new Administrators along with Developers the now are Administrators are:
The new Developers are:
- Small Horse
We have a new website moving on its way sometime at the end of this week. The new website is http://www.dolserver.com. We are
very active on our forums as we are a community based Emulator. We are on IRC alot if any of you need to ask a question or just
want to talk the IRC server is irc.quakenet.org and the channel is #dolserver. 1.2 will be released coming up this weekend. And
for those who haven't heard Dawn of Light is registered with SourceForge.net check it out: http://www.sf.net/projects/dolserver/.
| Total suprise to me this morning, EvilDeD has taken over the DOL project and has moved the site
from http://dol.xopion.com/ to his personal
server where it now resides at http://www.ipdn.org/p/dol/. |
DOL is a Dark Age of Camelot Emulator. It was brought to my attention by Corillian - who was about to go into
military service. He asked me to post a blurb inviting someone to take over the software. Looks like someone did.
From DOL site:
It is with a heavy heart that I announce this as my last news update. In 11 hours I will leave for the state championship in
division 1 track. Tomarrow the meet takes place. On sunday I graduate from high school and I may be around briefly later that
evening (if anyone has any last questions and/or comments). The following morning I leave for a week long vacation and then I
immediatly leave for 7 months of military training with the US Marine Corps.
I greatly appreciate all of the support the community has given me and I only wish I didn't have to leave DOL in such an
unsatisfactory state. Special thanks goes out to smallhorse and spinoza, who have helped me a lot in the last week or 2 with
various programming tasks. EviLDeD will be taking over the hosting of this website (Note: EviLDeD will only host the project, he
will not be actively developing it) so anyone who wants to officially take over the project please contact him in #uox on
Details about 1.1b (beta):
Unfortunately, I did not accomplish half the goals I had set for what was supposed to be 1.0r (release). Trying to get the
service builds and trying to squash the cfacc (client freeze after char creation) bug sucked up all my time. Documenting the
entire project (which I did not finish) also took up a lot of time. Thus, 1.1b isn't a whole lot different from 1.0b. The
majority of the changes are in how the solution is now structured. I am truly sorry about this but there's not a whole lot I can
do at this point in time. The changes include:
I had hoped to add player movement (so you can see other players) as well as fleshing out the scripting API but alas, it was not
meant to be =(. With the source code I will include multiple todo lists so anyone who is taking over the project can have some
idea of what needs to be done. I will also be including a how to doc with the binaries so ppl have some idea of how to start
their servers and run them.
- I moved asynchronously sending packets to the client (I am not sure if this will affect anything but it's worth a shot)
- Restructuring of the DOL project and load sequences
- Character deletion (has the same freezing problem as character creation)
- Service builds of the login and game servers (Note: These do not properly load their respective dll's and thus do not work)
- Added some more script support (not much, check the API docs under GameServer->Player and GameServer->CScriptInterface for details).
- The default chat handler hows how to handle the quit message
- Starting position "should" be fixed now (still cannot be changed unless you recompile server, sorry)
I have documented most of the DOL solution using the VS.NET comment documentation tools. This means that my source code is better
documented as well has having a nice set of web pages to look at. I replaced the FAQ link with the Documentation link, where you
can view the online version, or you can download it in the downloads section.
Once again I greatly appreciate all of your support and am sorry that I could not get more features implemented before I had to
leave. It is now up to the community to decide the future of DOL and I only wish you the best. Hopefully, I can come back in 7
months to see DOL as one of the more dominant emulators available.
-Corillian, DOL project lead
| From DOL:
We now have an official DOL IRC channel on irc.ipdn.org channel #dol. I'll try to be in there as much as possible but i'm pretty
busy this weekend so I may or may not be in there.
DOL 1.0b has been released. I've updated the downloads page to include the new source and binaries.
Read the readme for an update on changes and what's planned etc... Post any bugs and/or suggestions in the forum please.
| From DAoC Server Emulation Package:
This is just a reminder to everyone that I will be gone as of May 30th (less than 2 weeks). The earliest I will be available
after that would be between september 13 and september 26. After september 26 I will not be available again until late december
early january. Before I leave I will release a new build of DOL and its source. At the moment I have only managed to track down
some minor bugs, but I hope to find the big one soon enough for me to at least release a beta version (DOL is still in alpha).
Once again, I am still looking for people who would be willing to develop DOL while i'm away.
| Corillian from the Dawn Of Light - Dark Age Of Camelot Emulator sent me the following:
It is, unfortunately, in a very unfinished and unpolished state but I am releasing it. You probably have not heard anything about
it. It's been a one man show for the last
couple months but it's gotten to the point where I have become too busy with graduation, the military, and sports to continue
developing it on my own.
My hope is that it can provide a roadmap for all of those peeps out there who want to develop their own emulators and aren't sure
how to start. The base code (more
importantly the core network code) should be almost 100% reusable by anyone who wants to start their own emulator, be it DAoC
related or not.
Tue, Jun 15, 2004:
Mon, May 3, 2004:
Mon, Feb 23, 2004:
Thu, Jan 22, 2004:
Mon, Jan 19, 2004:
Tue, Dec 23, 2003:
Tue, Dec 9, 2003:
Thu, Jul 31, 2003:
Tue, Jul 29, 2003:
Mon, Jul 7, 2003:
Thu, Jun 26, 2003:
Mon, Jun 16, 2003:
Tue, Jun 3, 2003:
Tue, May 27, 2003:
Mon, May 19, 2003:
Tue, Apr 15, 2003:
© 2006-2012 |
ENTIRE site, including all TEXT and PICTURES are copyrighted. Under NO circumstances may ANY portion be used without Author's EXPRESS permission.