PLEASE NOTE: If you have reached this page from an outside source such as an Internet Search or forum referral, please note that this page (the one you just landed on) is an archive containing articles on "AC-DOME." from a Blogger named Infymus. This website, INFYMUS.COM - is a blog belonging to INFYMUS. Click "MAIN" on the Main Menu to see current blogs.
AC-DOME is a site dedicated to Asheron's Call Emulators - and they are a development site as well.
Total Articles: 14
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Asheron's Call EMU's in Virtual Hibernation?
Monday, Apr 14, 2003, at 05:59 AM
Filed Under AC-DOME.   -Guid-
Although I like the phrase virtual hibernation when it comes to describing the status of AC Emu Dev community, the phrase Virtual Death might be more appropriate. But it might not be that bad, within few months anways, and a possible resurrection might be coming. I've received few email's from individuals claiming to be working on AC emus. Since I have received similar mail before, with no after-results or releases, I will inquire further before publishing anything more. There have been so many false starts and failed projects in AC Emu community I cant even count them all. So more caution might be in order before anything is confirmed. Although I have received interesting communications from a European based AC-Emu project worked on by few Norwegian guys (ShAC Emulator Pro?). So, all is not dead, perhaps. At least there is a pulse, and ACdome.
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ACDOME Updates
Wednesday, Feb 26, 2003, at 05:58 AM
Filed Under AC-DOME.   -Guid-
Long time no update! Well, its no secret that I've been engaged in a full scale game development project, "Freelance". Freelance, which is currently under development, is taking away most of my time. As always, for more information on Freelance, visit the temporary Freelance/CSD homepage here. I will try to update Acdome as often as possible. Even though AC-Emulation scene is pretty much in deep hibernation at this moment, ACdome has been receiving amazing amount of hits and pageviews. Over the past two months the monthly pageview count has more than tripled. ACdome will not be abandoning the AC emulation community anytime soon. Hopefully I will be updating with greater frequency, more than just once a month.
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ACDome Servers
Thursday, Dec 26, 2002, at 05:59 AM
Filed Under AC-DOME.   -Guid-
Looks like Lunac has put up another Asheron's Call Server:
Additional Server: A New Server (Europa) has been added to the ACdome network. The status page has been updated as well. Also, as you probably have already noticed, servers have been named for easier identification. Jupiter being the current ACdome server, and Europa being the new machine. I intend to add at least one more machine by end of January 2003. Both machines are undergoing extensive preparations and hardware upgrades and will stay offline until further notice.
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ACdome Moving Servers
Friday, Dec 20, 2002, at 06:18 AM
Filed Under AC-DOME.   -Guid-
Posted on the ACdome website:
I am moving ACdome to a more reliable server. Server move should be fully completed by tonight and with some luck there will be no down-time or any serious difficulties. Although, DNS data might take little longer to update so I am not guaranteeing anything.
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New Emulators & Updates - UAS Updates
Tuesday, Nov 19, 2002, at 06:44 AM
Filed Under AC-DOME.   -Guid-
Lunac over on ACDOME has posted the following:
Lots of news and interesting developments...

New Emulator(s): I've had this information for quite a while now. In the past few weeks I have received tons of emails from people claiming they are developing AC emulators. (mostly people asking for technical assistance or source code resources) Only one of those claims has proved to be truthful. Although I didn't want to post or publish...

Bot Runner Update: I apologize for the lack of updates on Bot Runner project, but I've been working hard on the Bot Runner, plus some other projects which I intend to make public within the next month or so. Although there is lot of work do be done, I have made some serious advancements with Bot Runner. Certain parts of the project have been totally completed, and I have started work on some of the more direct and "functional" areas of the Bot Runner. Soon, I will be adding a Bot Runner Project page here at the main site where you will be able to follow the development process more closely.

UAS update: In the last week or so I have received mixed information from various UAS project members about the current UAS progress and development situation. It seems it might be a long time before there is another public release of UAS since the complete rewrite of UAS seems to be taking long time to complete. Final project completion seems far away, more than previously expected. (Countering the previous reports and information I received) This might be due to the fact that UAS team has only one coder at this time, or that writing a complete emu from scratch might not be a walk in a park. I wish the UAS team all the luck and I hope they hit the release date of '2002' they are aiming for.

I will try to update ACdome at least once weekly from now on. Due to some serious developments in my personal life even this loose update schedule seems barely possible.

As stated before, if you have any exclusive AC-emu related news or information please feel free to report it. Submit News
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ACDOME Updates
Thursday, Oct 17, 2002, at 06:03 AM
Filed Under AC-DOME.   -Guid-
Lunac sent me the following:
Hi, very quick and important piece of news. Yesterday I released a very buggy version of ACCM, which had large amount of faulty and old code that was creating some serious problems. Such as the "invalid path/version" error. ACCM has been updated for October 2002 compatibility and 'path' error/problem has been resolved. ACCM 1.0(061) has improved error detection and prevention code. Also, I have added October client to the ACCM database and posted October client executable for download. You can get the official announcement at ACdome.
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ACDome Returns
Tuesday, Sep 3, 2002, at 06:13 AM
Filed Under AC-DOME.   -Guid-
The ACDome WebSite has returned:
Yay! ACdome is back after 4 months of "away-time". Anyways, I am back now as is ACdome. Back but in limited functionality. Many pages are down, aprox 40-60% of all links are dead or misdirected, and all emulator downloads are unavailable as well. I have misplaced most of mine AC-Emu related files in recent HD upgrades and HD file clean ups. So in short the files section is semi-dead for now. Although I am certain I will find them ..or some of those files anyways...soon.

According to some rumors it seemed people thought I was forced to shut down by the U.S. Department of Justice, or that I died in a car crash, or that my site was hacked..?! I am here to counter those rumors and claims. I have been away on a vacation in Europe for past 2 months. I decided to take the site down before I leave and concentrate on some other projects as well my vacation preparations.

Few things to clear up. ACS has been discontinued by Akilla and the "Team", and I took the website down back in April to reflect that. He has moved onto better things. As for the current situation. I think BSAE is still being developed by BlackStaff, but I haven't heard from him in long time so I cant really confirm that. Before I left for Europe I tried to get various AC-Emu development teams (3 in all including members of ACS group) to join and start development on joint AC-Emu project then named United Emulator Project or some such silly name. This of course to speed things up in AC-Emu scene. I suspect by the "tone" of the things before I left, that even w ith all this new manpower the project didn't get far. I believe project has been taken "underground" or simply abandoned. This was some 4 months ago so I have little or no information on their progress. Other than that, currently to my knowledge all AC-Emulator projects have been either discontinued, abandoned, or put into virtual hibernation. I will try to bring some of those emulator downloads back up. I will do this as soon as I "re-discover" those "lost" files.

BTW, I am currently looking for some skilled webmaster(s) to help me run ACdome and its various "appendage" projects. I wont be able to run or update ACdome as I did pre-April, considering some new developments in my personal life. (new job, school, moving, etc) Until I get some capable webmasters to help out, don't expect daily updates as before, or weekly for that matter.
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BSAE 1.0.1 (former ACEv4.1) Clarification
Thursday, Apr 18, 2002, at 06:39 AM
Filed Under AC-DOME.   -Guid-
Found on ACDome:
BSAE 1.0.1 (former ACEv4.1) Clarification:

Posted on 04-17-2002 18:51 by Lunac: G70mb2 aka BlackStaff has made some changes to his emu. First and most noticeable is the name change. Its BSAE now (BlackStaff's Asheron Emulator) and is tagged as Beta v1.0.1. All references to ACEv4.1 will be removed immediately from any and all sections here at ACdome. BlackStaff explains further:
"....Here is the name changed version of the compiled code. I have removed all references to ACE from the program names, except where I acknowledge that it is based on the ACEv3 code. And Disclaim any credit for the base codes creation. The Launcher is still called ACE launcher as I do not have source code to compile a new one. I will use BSAE for the name for any releases I make, it stands for BlackStaff's Asheron Emulator and is tagged as Beta v1.0.1...."
I hope this solves certain issues floating around in ACE Emulation community.
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Explanation on ACEv4.1 from G70mb2
Wednesday, Apr 17, 2002, at 06:41 AM
Filed Under AC-DOME.   -Guid-
Found on the ACDome Web Site:
This should throw some light at certain issues:

"The version numbering has been changed to, because the ACEv3 readme.txt file mentions v3.1, v3.2 with a list of features for each and I do not want to confuse people with a 3.1 release that does not include the features listed by the ACEv3 team. It is a continuation where ACEv3 left off, and all my releases will mention this fact and acknowledge who the original coder's where. I do not want to take credit for something I did not create, but will take credit for any modifications that I perform using the G70mb alias"
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ACDOME Pirates ACXP Server Code?
Tuesday, Apr 16, 2002, at 06:51 AM
Filed Under AC-DOME.   -Guid-
In an earlier news article on the Smithys Anvil, Lunac posted on ACDome that a new version of ACE had been worked on and was released. He wrote "ACE v4.1 is out - it's not ACXP 4.1! Certain people alone did more with ACEv3 code in 2 days than ACXP team did in 4 months."

In response to this, Trinity over on the ACXP site accused ACDome of pirating the software and coming up with a new release. She writes in this message (or rather, YELLS):
Lunac, owner/operator of ACDome immediately responded in an email to myself the following rebuttle:
"To explain a little .... ACEv4.1 is not pirate code/release! LOL. Its not even ACE really. And it does not contain original ACE/ACXP user database (passwords and etc). Format has been changed a little and old user data was removed. If she bothered to look closer she would notice. Sentou sent the code to me to be developed further.. which I am doing together with G70mb2. Trin has got some issues ..obviously :). Even if old user database was included, no harm would have been done. Since all, ALL user data was ..."made up". And according to Zone and TG reps shouldn't give out your password and account info to anyone no matter what, if ya do, yar on yar own. (little logic and common sense no?).

I really dont have time to argue with bitter old, former sentinels, suffering from self-esteem problems and with ego issues. While some are trying to develop, "others" just simply ..well, are bitching hourly, daily, and monthly. Anyways ..old ACE code is pretty much ACServer code. Yup! Thats right :) ..ACE/ACXP code is based on ACServer code. And Akilla is orignal coder of 1st AC Emu.. ACServer. See? Its kind of our code anyways. And on top ..Former ACE team leader (Sentou) stated that anybody who wants to develop it can, as long as they dont make it fully public. Plus Sentou admited that ACE code was based on old ACS in part. We own the ACS, ACE and ACXP code in a way, (since its all based on same code anyways) and I dont remember Trinity asking for permission? :) Pirated?! Please!!! :) How can 2 out of the 3 original authors of an emulator be writing a "pirate" version of thier own emu? Makes no sense."
Original Trinity Post:
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ACEv4.1 Released
Tuesday, Apr 16, 2002, at 06:36 AM
Filed Under AC-DOME.   -Guid-
ACE v4.1 has been released:

Lunac writes, "ACE v4.1 is out - it's not ACXP 4.1! more info at ACDome Certain people alone did more with ACEv3 code in 2 days than ACXP team did in 4 months."

Found on the ACDome site:

After almost month of no activity ACdome is back.. kind of :) ..New Emulator is out. Or better said new version of an old emulator is out. G70mb2 has picked up the ACEv3 code and improved it. This is what's new:

  • * Altars - now function correctly. This was an easy fix, not sure why it was not done before.
  • * !spawnid command - This change was needed to make the Altars work
  • * New Format: !spawnid [object] [model] "Name" [selectable] [equippable] [scale]
  • * Changed the server screen layout - same just put things in different spots.
Current Work: (In No specific order, Priority marked by - High, Medium or Low)
  • * Correct combat system - distance to target and add animations for combat - High
  • * Self Spawning monsters - timed spawns, attackable - Medium
  • * Add Doors to buildings - Low on the list, but hate seeing no doors where there should be one
  • * Saveable Avatars - PK/NPK status, location, items, and stats between login sessions - Low
  • * Spawned objects would stop being selectable after !spawnid of monsters - Further testing being done to replicate.
  • * All current bugs associated with ACEv3 are still present
Lunac continues, "This is excellent news. I am happy to see that someone is doing something useful with the old ACEv3 code. I wish G70mb2 all the luck on this project."

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ACE Asheron's Call Emulator - Release Update
Thursday, Mar 28, 2002, at 12:21 PM
Filed Under AC-DOME.   -Guid-
While there are two Asheron's Call Emulators - ACServer and ACeXP, there is a third that is no longer being worked on called "ACE" or "Asheron's Call Emulator".

The project hasn't been worked on in quite a while but Lunac over at ACDome decided to pull the old code out and compile it. He writes:
"Yup. Few months late, but hey! :) I finally decided to do something productive and compiling ACEv3 seemed like a good idea. It has PvP but its quite messed up. No range checking, player animations, or LifeStones. PK and NPK altars are not operational either. So if ya want to PvP, you will have to play around with the database. According to Cheksum the code I received was very "latest" but unfinished. Also, according to Cheksum, the new inventory code that was introduced had an effect on altars. Making them un-workable. The good news is that weapon creation and inventory/equip systems are operational."
You can get ACEv3 here:
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ACEv3 source code is available now!
Wednesday, Feb 27, 2002, at 06:57 AM
Filed Under AC-DOME.   -Guid-
ACdome is reporting that the ACEv3 source code has been made available to the public.
That's right! ACEv3 source is available for download now. This release comes straight from Sentou himself. This is what he had to say in a short email sent to me.

"Here is the source code to ACE v3...please post this on your website...the new ACE team has done absolutely nothing so I am giving this out to everyone. It still only works for the January patch I believe...maybe December"

Well I think this is great. I am sure someone will pick up the code and continue developing. I want to thank Sentou and entire ACE team for all their hard work.
Visit the ACdome website to download the ACEv3 Source Code.
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ACDome and ACeXP Not Getting Along?
Monday, Feb 18, 2002, at 06:56 AM
Filed Under AC-DOME.   -Guid-
In a Forum Message on Asheron's Call eXPerience, Trinity, an ACeXP developer wrote the following:
"It is my sad duty to report that due to the inability to work with the ACXP Team, we will no longer support or provide information to the ACDome Website.

The host of that site refuses to respect the wishes of the ACXP Development team in regards to making previous versions of the software available for download by the public. It is the wishes of the ACXP team a previous, buggy, and unstable version of the software not be posted for download in order that the community will not get the wrong impression regarding the state of the emulator.

The host of that site refuses to remove that download and it has been decided by the current Developers to be based upon the desire to cast an undesirable shadow upon our project in the attempts to get people using another AC Emulator that they themselves host.

We find no fault with the developer and coder of this other emulator as we are very sure that he is not involved with the shady practice of the ACDome host and would encourage all members of the ACXP community to continue to Boycott the ACDome site until such a time as this issue can be resolved to the satisfaction of the ACXP Development team.

This situation greatly saddens the development team and myself as we do not see why any fan of the AC Emulation Community would seek to bring ill-will on any project and hope that the ACDome host will contact us and work to resolve this issue in a timely fashion.

As a followup, the host of ACDome ( thought in his infinate wisdom to proceed to abuse his powers on the message boards to delete my account, thus dragging ACServer into the fray.

I feel really bad in this situation as it does drag Akilla further into this mess and I do plan to communicate my displeasure to him later tonight. I am also composing a few news articles which I am hoping to have posted to several high bandwidth/views Asheron's Call sites regarding the degrading of the AC Emulator community...

I invite the community to e-Mail Lunac ( and inform him that you won't stand for his practices as well as work to inform your fellow community members to boycott all ACDome sites until such a time as either a formal appology is posted or the site is closed down.

Again, it is a shame to see someone whom I had hoped would be a very intresting ally in the ACEmu community turn to Nazilistic practices of censorship on a community forum that I myself help found.

This is a sad day for the AC Emulation Community, I'm sure you will all agree on that."
Mon, Apr 14, 2003:
Asheron's Call EMU's in Virtual Hibernation?
Wed, Feb 26, 2003:
ACDOME Updates
Thu, Dec 26, 2002:
ACDome Servers
Fri, Dec 20, 2002:
ACdome Moving Servers
Tue, Nov 19, 2002:
New Emulators & Updates - UAS Updates
Thu, Oct 17, 2002:
ACDOME Updates
Tue, Sep 3, 2002:
ACDome Returns
Thu, Apr 18, 2002:
BSAE 1.0.1 (former ACEv4.1) Clarification
Wed, Apr 17, 2002:
Explanation on ACEv4.1 from G70mb2
Tue, Apr 16, 2002:
ACDOME Pirates ACXP Server Code?
ACEv4.1 Released
Thu, Mar 28, 2002:
ACE Asheron's Call Emulator - Release Update
Wed, Feb 27, 2002:
ACEv3 source code is available now!
Mon, Feb 18, 2002:
ACDome and ACeXP Not Getting Along?
ACDome and ACeXP Not Getting Along?
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